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D&D Next: Hands-on Report
Things you can do in one turn in D&D Next:
Fly 40 feet, punch dragon twice, force strength check on it and enemy behind it.
Cast healing spell, move, wild shape into tiger, claw+claw+bite.
Drink potion, attempt to hide, move, stab+stab+sneak attack.
Draw weapon, draw other weapon, break table, move, attack twice.
Things you can’t do in D&D Next:
YOU CAN’T DELAY.
ლಠ益ಠლ Y U NO INCLUDE DELAY?
WotC tried to create a blend of 3.5e and 4e
but ended up with some kind of abomination.
The most exciting Mass Effect playtest moment yet
Was a simple phone conversation.
Context: Cerberus attacked an Exogeni research facility the players were guarding. Players not only got out alive- they made it out with a treasure trove of prothean artifacts their facility was illegally storing for study. The NPC captain of the facility’s transport ship had been planning the heist, and one PC was a part of her crew rather than hired security- Virtudo Mentrus, a turian combat engineer. By far the most friendly/easygoing character next to all these amoral mercs.
Half an hour after they make it offworld, it slowly becomes clear that the captain’s flat-out vanished. Meanwhile, looks like someone’s been hailing their ship on comms.
[5/24/2012 9:06:58 PM] Dagda: Virtudo sees that the call has been standing by for the better part of 10 minutes, it’s an approved channel (he’s more engine maintenance and muscle than comms officer, so he doesn’t recognize the ID sign.)
[5/24/2012 9:07:55 PM] Askal: He’ll answer it.
D&D Next Playtest
So far, so good. I’m actually going to respect the NDA a little bit and not go into too much detail.
Overall there is a very throwback-y feel to it. A lot of the bones are 3.X era, with a fair helping of AD&D ligaments. Some of the nervous system is 4E. Little bits and bites.
There are a couple of what I’d call glaring flaws. I’m largely ignoring flaws in the characters, because this is a general rules phase of the playtest. But I have to point out that there are no longer attacks of opportunity. If there’s ANY penalty for leaving a square adjacent to an enemy I haven’t seen it. I could just be really dense. But there being nothing can turn the game into a run-and-gun affair. Which is fun in its own way, but seems cheap when the party just leapfrog and covering fire maneuver their way in circles around some of the slower monsters.
Unrelated to the meat and potatoes of the playtest I found it amusing how quickly we slid back into 3.X mentality. We were playing a much ‘smarter’ game, insofar that our tactics depended very strongly on mobility and placement. In 4E your party’s tactics are built up by creating synergy between your individual powers. There’s only so much synergy possible between ‘I hit with my axe’ and ‘I cast magic missile’, so we fell back into ancient habits to compensate.
Not the only habit we fell back into. Maybe it’s just one-shot syndrome, but I don’t recall having seen quite that much wanton cruelty directed against kobolds since the actual 3.X days.
Okay so I see some people doing this and I thought I’d give it a whirl. I need to test my deck before I go to the SCG Open in DC this weekend, and I have nobody to play with :C Games via Skype can be arranged. Follower, non-follower, doesn’t matter, if you wanna’ help, it’s very much appreciated. Note that it IS Standard, so be wary of that. I don’t have a Legacy deck IRL. Not yet. c:
Message me with your Skype name and I’ll get on ASAP.