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    I love this project from (im proud to say) DIgital Eskimo Alumni Chris Gaul who has the rather impressive title of Artist in residence at UTS library (equally impressive for a university library to have an artist in residence dont you think?!)  … (via Chris Gaul: UTS Library Artist in Residence » Library Tuner)

     
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    Redesign Branding and Usability for VisionAppartments. A Project in cooperation with TPA

     
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    (via Night Beacon » Lo-Fi)

    So cute!

     
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    the {PIMP} generator

    Using string arrays, random number generator and mousePress interaction we have created a random {PIMP} acronym generator.

     
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    Thought the use of technology and the HCI in this video was pretty awesome until I read Bret Victor’s rant on the future of interaction design that references this video. Mr. Victor makes some valid points…

     
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    Ian Coyle on inspiration and open source

    Ian Coyle is doing some of my favorite things on the web. 1 I feel like he’s pushing it in a direction where we are finally using the strengths of the interaction design to promote solid editorial content instead of trying to replicate printed content online. He recently wrote that from now on, he will be doing all his personal projects open source, putting all the code in Github for others to use, edit, hack, improve, build upon, and expand. On new paradigms for interaction and inspiration

    If you’re lucky, it takes off and it enters into the lexicon and history of the interactive industry. It is an honor to be the source of inspiration. However, with it comes a few questions.

    1. What is the line between inspiration and imitation?
    2. Is there a line between imitating interaction models and copying code?
    3. Can one claim ownership over an interaction model or the code and design that created it?
    4. What is the difference between apps adopting the “pull to refresh” model and someone copying a website interaction model?
    5. Is it simply how progress works in this digital age?

    I don’t have definitive answers to these questions. I do know that I do not want to obfuscate or minimize my code. It is important to me for others to learn (as I have) by example.

    I’m very, very excited about where this is heading.

    1. Case in point: Look no further than the amazing Nike Better World site he designed or his new personal project, Edits Quarterly

     
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    A shift in direction and content

    It’s been a great three weeks post-grad school. After a great day of thesis presentations from my classmates, I got some epic sleep, went on a camping trip to the strange world of Floyd Bennett Field, and spent some time in central New York decompressing.

    It’s almost June and time to get reorganized for the summer. As such, I’ll be shifting this blog - a document of my graduate work at SVA’s IxD program - to a journal of my professional work and writings as an interaction designer. To cap off my graduate work, you may read about my thesis process in the book, Weighing the Cloud; learn more about the environmental issues of cloud-based computing at the Coalbutton.com; see a product iteration of my thesis research, Canary; or view the process for the majority of my grad projects on my Flickr account.

    Many thanks to my classmates for all their help and support, espcially during those late nights (shifting into early mornings) at the studio. Onward and upward…

     
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    What are the characteristics of good interaction design?

    Nach Dave Malouf gibt es 8 Bereiche die ein gutes Interaction Design ausmachen: 

    1) Understanding: Do I know what to do, how to do it, and is the system response clear.

    2) Meaning: Are the functions of the system meaningful to me, my life and to my cultural context.

    3) Value: While this feels close to meaning, value implies an economy that meaning doesn’t require. Even if time & effort are the only currency of the system, there needs to be a perception of value for an interaction design to be good.

    4) Engagement: This has many components to it, but in the end the system has to be one brings me in on both a cognitive and an emotional level. But for me it is best described in having an element that pulls your attention, and can even increase your motivation for participation.

    5) Fit: While Meaning is very contextual, things that are meaningful don’t always fit against the other behaviors in our lives. It is important to fit on many levels, or if you are to disrupt, the disruption needs to use novelty in order to create a new “fit”. If you think to yourself, I can’t imagine ever not having done things this way before, it’s a good fit.

    6) Emotion: How you feel is going to make all the difference.

    7) Impact: Does the design meet not just the outcome goals, but the strategic impact goals that were set forth. Robert Fabricant (doesn’t seem to be on Quora) in his keynote at Interaction 09 available here: http://ixda.org/resources/robert…

    8) Responsiveness: Interactions need to be responsive. Yes, this is about performance, but it is also about appropriateness of the response. Not all responses can or have to be “fastest”. I can also imagine contexts where “delay” in response might be appropriate.

     
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