What initially got you interested in creating glitch art?
You’d have to thank this fine gentleman for that.
I’ve long been inspired grungy things (big David Carson fan and all that), and I’m also a huge Nine Inch Nails fan so I’d been following Rob Sheridan for a while too. I’m not sure what I liked about them the most. I like lots of minimalist designs too, nice and crisp and clean. Maybe I like the contrast of chaos alongside order. Who knows?
Anyway, so me and Joe are chatting away and he sends me a link to the corruptus 3.5 image corrupting tool.
That was love at first sight.
Breaking images was such a wonderful concept that I knew existed but for some reason it never even occurred to me to do it before! I used the tool to make a few interesting glitches, but wanted to create them myself from scratch.
Before looking up hex editing and the like I experimented with replicating the effects in Photoshop in a very controlled way.
Here’s some of that work if you wanna see!
[LINK] [LINK] [LINK]
Then it was mentioned that there’s a glitch art subreddit.
I’d never been on Reddit before, and it’s still the only sub that I visit. From that I saw a load of things, mostly hex edits and Audacity sonifications, and I learned from a few tutorials how to get started.
Antonio Robert’s Audacity tutorial and Stallio’s Advanced Wordpad editing were definitive in getting my glitch ball rolling.
I did a few of each, then discovered the beauty that is a non-interleaved file…
With each colour channel kept separately, I could make some pretty cool looking Audacity glitches.
Here’s some of that work.
And a compilation I made of Audacity effects on BMP and non-interleaved TIFF files.
From there I managed to convince my university tutor to let me pursue glitch art as part of my course, and that’s what I’m still doing. I’ve been experimenting and things ever since!
Experimenting is always a load of fun, so I think that’s something that really drew me in to glitch art. Not to mention that I’m a fan of technology and machines, so having a chance to push their limitations and functions a bit is thrilling.
And it just looks so damn cool.