Global Game Jam!
WOWEE this was an amazing weekend! From Friday through Sunday evening (which included sleeping in the development rooms overnight), me and a team of a few other game designers created a game entirely from scratch. The universal theme for every Game Jam around the globe was the human heartbeat.
The game I lead designing was Ether Beat.
Here’s a link to our page on the GGJ site! The game itself isn’t online just yet, but it shouldn’t be long before the source files are added to this page so you can download and play it for free!
I was a sort of designated team leader since I came up with the concept, but Jen, the manager, did just as much work as I did with leading everyone. I was also lead artist and lead game designer. I made the backgrounds, the logo, and pretty much anything that’s super sparkly.
The idea I had was to take the human heartbeat, and look at how that could have meaning; the heartbeat symbolizes life, and can reflect our emotion. Using that thought, I wanted to make a simple, elegant, zen-like game that utilized beautiful music woven in a heartbeat, and graphics to represent how we travel through life meeting new people, making connections, and creating a symphony of music unique to each individual; as well as the journey our hearts take us through to live within our emotions. (though we were only able to make three levels with three emotions - our concept had seven in total)
Also, it’s really colorful and sparkly.
Check out this podcast from WarpZoned.com!
warpzoned.comRyan Littlefield, Nicole Kline, and Mike Gutierrez talk about their adventures at Global Game Jam and the upcoming NGP and Nintendo 3DS.
Zup, we made a game. In 48 hours.
globalgamejam.orgIt’s called Whirlstrom and you should all give it a go. The people who made it are Alex Fraser, Bianca Gibson and Campbell Barton, they are the masterminds behind the coding, the concept, the everything. I did the arts.
It was an adventure indeed. My foot made into Kotaku, don’t ask me why but it felt like an achievement.
Here’s a trailer. Give it a go, because my team mates are geniuses and all. Once we get a few things sorted, I shall release the art as art book pack too. :D
The Assassination of Jesse James by the coward [INSERT YOUR NAME HERE]
Conceito de Game para o desafio do aquecimento para a Global Game Jam( http://www.ggjcwb.com/2011/01/aquecimento/ ), valendo, entre outros, Minecraft. O desafio escolhido foi juntar o tema “Deception” com o achievement “Based on a True Story”.
Primeira Tela:
“The Assassination of Jesse James by the coward [INSERT YOUR NAME HERE]”
Jogador insere o nome, aperta enter.
Segunda Tela:
![]()
A visão é em 1° pessoa(não necessariamente 3D, pois vc não move a camera nem muda de posição). Vc está num canto da sala. Jesse James no outro. Jesse se vira, e de costas sobe numa banqueta para arrumar o quadro que está pendurado(é, no desenho esqueci disso…).
![]()
Nesse momento, aparece uma barra barra vertical com um icone q vai rapidamente pra cima e pra baixo, o jogador aperta a barra de espaço para pará-lo.
![]()
O mesmo com uma barra horizontal.
![]()
Então, em 1° pessoa ainda, o player saca o revólver, que faz uma parabolola, passando a mira no caminho “canto de baixo esquerdo” - “ponto onde as barras intercedem” - “canto de baixo direito”. durante esse caminho, o jogador deve apertar espaço novamente para dar o tiro. Acertando, Jesse cai morto. Errando, Jesse se vira, e atira em direção do jogador.
Terceira Tela:
Acertando Jesse, aparecem novamente a frase: The Assassination of Jesse James by the coward [Nome do Jogador], que rola para cima seguido dos créditos.
Errando, aparece a frase: The Revenge of Jesse James on the coward [Nome do Jogador], que rola para cima seguido dos créditos.
Global Game Jam 2012
Right now I’m 16 hours in to Global Game Jam— a worldwide game design challenge to make a game in 48 hours.
This is my second year participating and I’ve learned quite a bit about game design since last year. Instead of crunching textures like a madwoman, I get to actually try my hand at level design! Specifically, puzzle design.
Now, anyone who says “designing a puzzle is easy” is either an Einstein-grade genius or has no idea what the hell they are talking about. Puzzle design is hard. I have a profound new appreciation for anyone who has ever designed a puzzle game. From the teams behind Portal to Cut the Rope, I salute you all.
That being said, our team is doing a ton better than we were last year. Whereas last year we scrapped an idea and started from scratch 8 hours in, this year we started off surprisingly strong and so far have solid mechanics and our first level in the engine.
Call us crazy, but we’re doing a puzzle/platformer-based sidescroller in UDK in 48 hours. I’m currently trying to do a fine-tuning pass over our puzzles before I start blocking them out in UDK. Woo!
For anyone interested, a live feed of all of Savannah’s games are here, and the page for our game is here. Wish me luck, Tumblr!
Global Game Jam 2013: Tole tole
This is Tole tole, the game our team made for the GGJ 2013!
First thing, EPILEPSY WARNING, big time, since the gameplay is based on flashing lights!
Also: due to programming issues, the second level is unwinnable, and the sound is messed up, but the heartbeats should be in rythm with the lights.
Have fun!
Agenda from Saturday's meeting
For those who couldn’t make it, here’s a break down of exactly what went on -
Introduction
News to mention
- GDC - 2/28 thru 3/4
-
- Will have update on IGDA annual Meeting
- And update on Chapter Workshop
- PAX East - 3/11-3/13 - Coray, Grant, Jane McGonigal
- Elections - w Rough Schedule
- IGDA Global
- February 21st: Election materials are emailed to all members of record. Voting commences.
- March 18th: End of voting; e-ballots are counted.
- April 1st: Newly elected Directors take their seats; officers are appointed. The new board members and officers are announced to the membership and press.
- Further details at - http://www.igda.org/elections
- Scott MacMillan is doing Candidate write up again - http://www.macguffingames.com/
- Candidate not yet announced, but Grant from Philly chapter is running - http://grantforigda.wordpress.com/ & http://www.facebook.com/GrantForIGDA
- IGDA NJ
- Post up Candidacy requirements (done), post on twitter
- March meeting will be open forum for Candidates
- Results at April meeting
- nominations post at http://www.igda.org/forum/nj-igda-2011-elections-nomination-thread
- IGDA Global
- Bloomfield game dev day - March 26
- Rutgers game conference - 4/8 &9 - http://comminfo.rutgers.edu/conferences/game-behind-the-game/
Demos -
GGJ - 48 hours, 44 countries, 170 locations, 6500 participants, almost 1500 games, one weekend, one theme (“Extinction”).Keynote - http://globalgamejam.org/news/2011/01/29/ggj-2011-keynote-keita-takahashi
(not showing in meeting)
Questions for presenters
*) Who are you?*) What’s the name of your game?*) What type of game is it?*) Demo some gameplay.*) Any challenges with brainstorming, designing, developing? Anything you learned or would do differently? Anything else you want to share?
- Evan McCall and Cory Harrel - “Keep the Light” - GGJ
- Chris Mondok & Ben Cole - “Heat Death” - GGJ RVCC
- Bill Crosbie - port of HeatDeath to the AdaFruit microtouch.
- Peter Hogan-De Paul - “Fatal Error” - GGJ NJIT
- Michael Difabio who will be presenting Fireflies GGJ NJIT
- Douglas James who will be presenting Monochrome GGJ NJIT
- Saturnine Games ”antipole” XBOX indie game
- Peter Barboe, Zero Colony Quest - GGJ RVCC
- Nick Smolney ”Adaptation” GGJ RVCC (remotely)