DesireDriven Act 2 Progress (April 16th, 2013)

Hello, this is your Deekay speaking. We’re not dead yet! Here’s a small preview of some things you can expect later on down the road for Act 2!

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(the picture above is a work in progress, and is not final)

There’s lots of custom resources being worked on for this Act because we’re really going for an RPG-esque game this time. We’re also hard at work on the tiles, because there’s gonna be a LOT of different areas for you to explore in this act, which is why we added a new member on board to help us out with the graphics.

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(the picture above is just a concept of the battle system)

To fit the RPG-esque theme, we’re changing the way the game flows and switching the battle system you got a glimpse of in Act 1 to something much different. Characters will have skills and equipment to help them in battle as well as partners and alchemizable items.

Also for those of you who haven’t played Act 1 of DesireDriven yet, you can find it by clicking this link.

Tips for designing your first game!

  1. Start really small and really simple.
  2. Don’t worry if it’s good or not, just try something and try to see it through to the end! You’ll have more time and better experience after to make better games!
  3. Try old concepts and ideas and just fiddle around with them! No harm in trying something with old tropes and genres.
  4. Have fun with it!
  5. Don’t worry if your art/writing/programming/whatever isn’t up to par. It’s why we practice, so we get better at such things!
  6. Drink lots of fluids and make sure you eat breakfast. This is really important for indie developers.
  7. Again, have fun with it, that’s really the biggest piece of advice I can give. So just have at it, make some things, and enjoy it for what it’s worth, man!

“Ideas without execution are useless.”

—Ken Levine.
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