Special Programme Addition! DMG February Social and FEB FATALE arcade. Saturday, February 23rd. 5pm. @ Bento Miso.

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As a special addition to our Feminism in Games + Game Art Panel, Vector will be partnering with Dames Making Games Toronto for a special Vector edition of their monthly DMG socials.

DMG Toronto holds monthly speaker socials to expose the Toronto creative community to women involved with creating games and game art in a wide variety of roles, from beginners just dipping their toes in to seasoned developers and designers; and to provide a platform for these women to find encouragement, resources, and a venue for speaking about their work in a supportive and productive environment.

The February DMG Toronto social during Vector Game + Art Convergence will feature an arcade with games created during FEB FATALE — a two-day members-only jam with the theme of deceit, destruction, and all things diabolical. Each designer will present a lightning talk about his or her game. Then, enjoy snacks and beverages, play the games, and socialize!

Dames Making Games: Toronto Women Create Games In Six Weeks

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On the evening of August 18, site staff Vicky, Marce, and Jack headed out into the wilds of Toronto to visit Bento Miso, a creative collaborative workspace located just south of Queen Street West (862 Richmond Street West).

And the Year Turns Over

It’s perhaps a bit late for a Year in Review post, but I’m going to do one anyway. Here’s what my 2012 looked like. 

Professional: 

My role at the COC changed up a bit, from “Social and Interactive Media Co-ordinator” to “Associate Manager, Digital Marketing.” Moving into the digital marketing/managment side of things has been a tremendous learning experience for me, and I’ve added a lot of new tools to my toolbox.

Also the Domingue/Carver productions continue (we jointly edit the video montage for each production):

Extra-Curricular:

Dames Making Games Toronto got up to a lot in 2012. Here’s the breakdown.

Against the Grain Theatre had a fantastic year, particularly with its production of Britten’s The Turn of the Screw.

Creative:

Adeline’s Elopement got a facelift, along with a major rework of the mechanics and level design. If you played it before and enjoyed it, you should play it again. It was showcased at the TIFF Nexus Arcade in September.

In February I made the rather lacklustre Minor Celebrity on the Red Carpet for Spam Jam.

Books I Read:

When I count up all the books I logged on Goodreads last year, they total 29 (there are a couple more than that, but they’re the kind I won’t admit to reading). The ones that stood out the most to me were Les Liasons Dangereuses,The Devil in the White City, Middlesex, Lolita, and A Visit From the Goon Squad.

Things I Saw On Stage: 

Opera-wise, the productions I’ll probably remember the most were Love From Afar (COC), Salome (ROH), Semele (COC), and The Turn of the Screw (AtG). 

This wasn’t a good year for non-operatic theatregoing. I didn’t get out to much. I will be remedying that in 2013.  

Travel: 

The major event this year was a week-long solo trip to London. It wasn’t kind to my bank balance but it was the perfect trip and it was good to see some old friends.  

Dames Making Games featured on InnerSPACE

InnerSPACE talked to me, Jennie, and some of our amazing members for this segment about Dames Making Games. You can watch it online here!

“Jennie: I think it’s really important to emphasize that hard skills like programming and design aren’t even the most important skills for making a game. Patience and problem solving are much more important. Cecily: Yeah, there’s definitely this attitude that says that to make a game first you have to learn programming, so you sign up for a programming course, and then you say, “OK, now I have to learn illustration,” so you go and learn illustration, and then once you’ve amassed all these skills you can apply yourself to making a game. But game making is really be more of a “learn as you go” kind of endeavour. It’s definitely a lot easier to pick up a skill like programming when you’re applying it to something like a making a game. ”

—The Toronto Standard interviewed me and Jennie about Dames Making Games.
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