Character Flaws: The Master Post
What’s a Character Flaw?
What would be considered bad character flaws? Like I know being clumsy is generally considered to not actually be a flaw, but are there other flaws like it that I should avoid?
-Anonymous
Well, we were once asked if being autistic counted, and Pen wrote them a nice response telling them to GTFO.
Clumsiness is a damn pain in the butt, (just ask some of my friends- they live their entire lives like a trust falls session), but it’s not a character flaw because it’s not a fault in their character. That would be like saying that being ugly is a character flaw (I can actually find you some stories like that, though- where someone complains that they’re plain-looking to the point where you want to call them and say that yes, they should wear a paper bag in public out of sheer annoyance). Clumsiness is one of those traits that have gotten a rap as ‘Sue-ish’ cause some famously annoying ladies (coughBella) bore it, and also because it’s one of those things that’s supposed to be endearing but often isn’t- we should feel that this childish and weak, non-threatening creature needs our protection, but most people are gonna get pissed when they need Lady or Lord Clumsy to do ONE JOB to save everyone and they fall on their face for the thousandth time and fail.
Let me try to put this in a way that makes more sense- flaws should be a product of someone’s choices, not their birth. Therefore, while being dyslexic, clumsy, or etc., would present challenges in someone’s life, and possibly add to the story, it’s not something that can be changed over time with character development. They’re traits, they’re not really changeable, only manageable.
A character flaw is a result of the character’s behavior, something that they, theoretically could stop if they wished. It also should cause problems in the story- if you say that my bossiness is a flaw, but then I’m always right with my bossiness, then you’re doing it wrong. I count one of my characters tendencies to take conflicts too far a flaw, because it gets him into trouble when he escalates fights.
Then, there’s this big blobby gray area of flaw vs. trait. Let’s say you’ve got a character who’s a drunk- it’s derailing his life, he’s mean to his friends, etc. Flaw. However, if you reveal in the narrative that he’s got a family history of alcoholism (it’s shown that this is genetic), and was raised in an environment that predisposed him to be that way- well, you’ve got behavior that is clearly bad, but probably sympathetic to the audience because our drunk has less control over his actions.
-Evvy
FURTHER POSTS (Answered Asks on the topic):
How Do I Pick Flaws For My Character?
The Sliding Scale of Traits : From Good to Bad
What About Stubbornness/Other Iffy Flaws?
How Many Flaws Is Too Many Flaws?
My Character’s Flawed, But Not A Villain- How Do I Do That?
Can Big Flaws Keep My Character From Being A Protagonist?
I Wanna Roll With My Character Being A Villain, But Want I Them To Be Sympathetic…?
Pen Tells Those Who Count Disabilities As Character Flaws To GTFO
Please note that all of this (other than the questions themselves and links that we put in for further reading) is original content from Fuck Yeah Character Development. You can use any of this, we’re just rather proud. Thanks for following.
Writing advice: Character Flaws
Character building is truly one of the most difficult pieces of writing. Some people can create characters as naturally as they inhale oxygen. Others can have the most articulate, fluid, and beautifully written text ever, but still make bland characters. For most people, however, we have to learn over the course of our writing careers how to gradually develop well-made characters. A big part of creating well developed characters is making them flawed. Despite how highly regarded you may hold a character or how much you love them; their greatest downfall will be in your inability to make them anything but perfect. This doesn’t mean giving them flaws that are flashy or flaws that do nothing but generate pity. It means giving them a flaw that under the right circumstances becomes genuinely self-destructive to them. Characters are modeled after human beings and that’s one of the obstacles all humans face: learning how to balance our flaws with our ability to control them.
What's a Character Flaw?
What would be considered bad character flaws? Like I know being clumsy is generally considered to not actually be a flaw, but are there other flaws like it that I should avoid?
![]()
Well, we were once asked if being autistic counted, and Pen wrote them a nice response telling them to GTFO.
Clumsiness is a damn pain in the butt, (just ask some of my friends- they live their entire lives like a trust falls session), but it’s not a character flaw because it’s not a fault in their character. That would be like saying that being ugly is a character flaw (I can actually find you some stories like that, though- where someone complains that they’re plain-looking to the point where you want to call them and say that yes, they should wear a paper bag in public out of sheer annoyance). Clumsiness is one of those traits that have gotten a rap as ‘Sue-ish’ cause some famously annoying ladies (coughBella) bore it, and also because it’s one of those things that’s supposed to be endearing but often isn’t- we should feel that this childish and weak, non-threatening creature needs our protection, but most people are gonna get pissed when they need Lady or Lord Clumsy to do ONE JOB to save everyone and they fall on their face for the thousandth time and fail.
Let me try to put this in a way that makes more sense- flaws should be a product of someone’s choices, not their birth. Therefore, while being dyslexic, clumsy, or etc., would present challenges in someone’s life, and possibly add to the story, it’s not something that can be changed over time with character development. They’re traits, they’re not really changeable, only manageable.
A character flaw is a result of the character’s behavior, something that they, theoretically could stop if they wished. It also should cause problems in the story- if you say that my bossiness is a flaw, but then I’m always right with my bossiness, then you’re doing it wrong. I count one of my characters tendencies to take conflicts too far a flaw, because it gets him into trouble when he escalates fights.
Then, there’s this big blobby gray area of flaw vs. trait. Let’s say you’ve got a character who’s a drunk- it’s derailing his life, he’s mean to his friends, etc. Flaw. However, if you reveal in the narrative that he’s got a family history of alcoholism (it’s shown that this is genetic), and was raised in an environment that predisposed him to be that way- well, you’ve got behavior that is clearly bad, but probably sympathetic to the audience because our drunk has less control over his actions.
Anyway, I hope that answered your question! And we’ll be taking responses from our followers as well- what do you all see listed as ‘flaws’ that you normally disagree with or think aren’t up to par?
-Evvy
Sliding Scale of Good to Bad Traits (rebloggable by request)
To the flood of askers: As Evvy said, whether a flaw “counts” is based heavily on its impact on the story. Under the right circumstances, even a positive quality can be a flaw. One of my own characters is loving and forgiving to a fault. Being loving, understanding, and compassionate do not strike many people as being flaws, for certain. But depending on the tone of the story, such a trait can cause major issues, including our intrepid hero getting blindsided by an enemy already once defeated.
![]()
Yes, thank you, my dear, you got me.
Um, how can I describe this.
[ 0 ] 1 2 3 4 5 6 7 8 9 10
^This is a scale.
0= Does not have this trait
1= Trait is not advantageous
10= Trait is very advantageous
Make one for all of your characters’ traits (or at least the plot relevant ones). Mark it up.
Example, ‘forgiving’. Forgiving: 10 means a compassionate person, who will let other people’s trespasses go. The trait is totally beneficial to them. Positive trait. Forgiving: 1 means they are a doormat. Negative trait. Forgiving: 0 means they don’t have that quality. Gotcha? These can change throughout the story as well- perhaps your character grows, moving up the scale, or goes down the scale when they are exhausted, or when they’re in a good mood. You can use these charts to track changes related to morale, growth, and situation in the story.
Now make one to show when certain traits would be positive or negative based on how they serve the characters in different situations.
Ex., Bossy. Bossy 1: When faced with a large, independent dragon, their bossiness pisses the dragon off, and they are eaten. Bossy 10: When given a squadron to handle, <character> handles everyone and dispenses orders beautifully, keeping everything in working, efficient order. Bossy 0: This trait has no effect on this situation.
Ta da! It’s a sliding scale! Give it a shot and tell me how it works, I made it for you all just now.
-Evvy
FYCD
Character Flaw Index
To make characters realistic and relatable they are given flaws, because if there is anything a writer can be sure of it is that no one in their audience will be perfect. Flaws are character traits that have a negative impact in the narrative, unless they are simply informed. They can also be exploited. See Good Flaws, Bad Flaws for a scale of flaw acceptability.
Sometimes, I think people are a little too sensitive about things writers do in their stories. Just because a character is racist/homophobic/sexist, doesn't mean the author is. Those people exist in real life and sometimes we as authors need to use them. In a well written book, a prejudice character can be an asset. I wish people would stop bashing author's based on their antagonists. Hate the antagonist, not the writer.
I agree - not every character an author writes reflects the author’s ideals, and the character doesn’t even necessarily have to be a good person. There are horrible people in life, and as writers, it’s our job to depict them to the best of our abilities.
Character Flaws Checklist
((source. Thought I’d do one of these like everyone else. Ones that apply to my character are in bold.))
- Absentminded- Preoccupied to the extent of being unaware of one’s immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
- Abusive- Characterized by improper infliction of physical or psychological maltreatment towards another.
- Alcoholic- A person who drinks alcoholic substances habitually and to excess or who suffers from alcoholism.
- Addict- One who is addicted, as to narcotics or a compulsive activity. (gambling, drugs, sex, etc. List specific addiction.)
- Aimless- Devoid of direction or purpose.
- Anxious- Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous.
- Arrogant- Having or displaying a sense of overbearing self-worth or self-importance. Inclined to social exclusiveness and who rebuff the advances of people considered inferior. Snobbish.
- Audacious- Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient.
- Bigmouth- A loudmouthed or gossipy person.
- Bigot- One who is strongly partial to one’s own group, religion, race, or politics and is intolerant of those who differ.
- Blunt- Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque.
- Bold- In a bad sense, too forward; taking undue liberties; over assuming or confident; lacking proper modesty or restraint; rude; impudent. Abrupt, brazen, cheeky, brassy, audacious.
- Callous- They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold.
- Childish- Marked by or indicating a lack of maturity; puerile.
- Complex- An exaggerated or obsessive concern or fear. (List specific complex.)
- Cruel- Mean to anyone or anything, without care or regard to consequences and feelings.
- Cursed- A person who has befallen a prayer for evil or misfortune, placed under a spell, or borne into an evil circumstance, and suffers for it. Damned.
- Dependent- Unable to exist, sustain oneself, or act appropriately or normally without the assistance or direction of another.
- Deranged- Mentally decayed. Insane. Crazy. Mad. Psychotic.
- Disloyal- Lacking loyalty. Unfaithful, perfidious, traitorous, treasonable
- Disability- A disadvantage or deficiency, especially a physical or mental impairment that interferes with or prevents normal achievement in a particular area. (List the disability or disabilities. Exp blind, missing limbs, deaf, color blind, no sense of smell, etc) (Severe vision loss due to Albinism.)
- Disorder- An ailment that affects the function of mind or body. (List the disorders name if they have one.) Mental Disorder List.
- Disturbed- Showing some or a few signs or symptoms of mental or emotional illness. Confused, disordered, neurotic, troubled.
- Dubious- Fraught with uncertainty or doubt. Undecided, doubtful, unsure.
- Dyslexic- Affected by dyslexia, a learning disorder marked by impairment of the ability to recognize and comprehend written words.
- Egotistical- Characteristic of those having an inflated idea of their own importance. Boastful, pompous.
- Envious- Showing extreme cupidity; painfully desirous of another’s advantages; covetous, jealous.
- Erratic- Deviating from the customary course in conduct or opinion; eccentric: erratic behavior. Eccentric, bizarre, outlandish, strange.
- Fanaticism- Fanatic outlook or behavior especially as exhibited by excessive enthusiasm, unreasoning zeal, or wild and extravagant notions on some subject.
- Fickle- Characterized by erratic changeableness or instability, especially with regard to affections or attachments; capricious.
- Fierce- Marked by extreme intensity of emotions or convictions; inclined to react violently; fervid; “fierce loyalty”; “in a tearing rage”; “vehement dislike”; “violent passions”.
- Finicky- Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, persnickety.
- Fixation- In psychoanalytic theory, a strong attachment to a person or thing, especially such an attachment formed in childhood or infancy and manifested in immature or neurotic behavior that persists throughout life. Fetish, quirk, obsession, infatuation.
- Flirt-To make playfully romantic or sexual overtures; behavior intended to arouse sexual interest. Minx. Tease.
- Fools Love- A person who is always falling in love or believes they are in love, for the wrong person or even multiple people (usually one after another), and typically love at first sight. Star-crossed, ill-fated-love.
- Frail- Physically weak and easily broken or damaged. Having delicate health; not robust. Feeble, breakable, sickly, dainty, brittle, fallible, imperfect, weak.
- Fraudulent- Given to or using fraud, as a person; cheating; dishonest. Deceitful, deceptive, crooked, underhanded.
- Gluttonous- Given to excess in consumption of especially food or drink. Voracious, ravenous, wolfish, piggish, insatiable.
- Gruff-Brusque or stern in manner or appearance. Crusty, rough, surly.
- Gullible- Will believe any information given, regardless of how valid or truthful it is, easily deceived or duped.
- Habit- A rather revolting personal habit. (List habit- picks nose, spits tobacco everywhere, drools profusely, bad body odor, etc.)
- Hard- A person who is difficult to deal with, manage, control, overcome, or understand. Hard emotions, hard hearted.
- Hedonistic- Pursuit of or devotion to pleasure, especially to the pleasures of the senses.
- Hoity-toity- Given to flights of fancy; capricious; frivolous. Prone to giddy behavior, flighty.
- Humorless- The inability to find humor in things, and most certainly in themselves.
- Hypocritical- One who is always contradicting their own beliefs, actions or sayings. A person who professes beliefs and opinions for others that he does not hold. Being a hypocrite.
- Idealist- One whose conduct is influenced by ideals that often conflict with practical considerations. One who is unrealistic and impractical, guided more by ideals than by practical considerations.
- Idiotic- Marked by a lack of intelligence or care; foolish or careless.
- Ignorant- Lacking knowledge or information as to a particular subject or fact. Showing or arising from a lack of education or knowledge.
- Illiterate- Unable to read and write.
- Impatient- Unable to wait patiently or tolerate delay; restless. Unable to endure irritation or opposition; intolerant.
- Impious- Lacking piety and reverence for a god/gods and their followers.
- Incompetent- Unable to execute tasks, no matter how the size or difficulty.
- Indecisive- Characterized by lack of decision and firmness, especially under pressure.
- Indifferent- The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless.
- Infamy- Having an extremely bad reputation, public reproach, or strong condemnation as the result of a shameful, criminal, or outrageous act that affects how others view them.
- Intolerant- Unwilling to tolerate difference of opinion and narrow-minded about cherished opinions.
- Immature- Emotionally undeveloped; juvenile; childish.
- Impish- Naughtily or annoyingly playful.
- Judgmental- Inclined to make and form judgments, especially moral or personal ones, based on ones own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
- Klutz- Clumsy. Blunderer.
- Lazy- Resistant to work or exertion; disposed to idleness.
- Lewd- Inclined to, characterized by, or inciting to lust or lechery; lascivious. Obscene or indecent, as language or songs; salacious.
- Liar- Compulsively and purposefully tells false truths more often than not. A person who has lied or who lies repeatedly.
- Lustful- Driven by lust; preoccupied with or exhibiting lustful desires.
- Masochist- The deriving of sexual gratification, or the tendency to derive sexual gratification, from being physically or emotionally abused. A willingness or tendency to subject oneself to unpleasant or trying experiences.
- Meddlesome- Intrusive in a meddling or offensive manner, given to meddling; interfering.
- Meek- Evidencing little spirit or courage; overly submissive or compliant; humble in spirit or manner; suggesting retiring mildness or even cowed submissiveness.
- Megalomaniac- A psycho pathological condition characterized by delusional fantasies of wealth, power, or omnipotence.
- Murderer- One guilty of murder; a person who unlawfully kills a human being. Killer, butchered, cutthroat.
- Naive- Lacking worldly experience and understanding, simple and guileless; showing or characterized by a lack of sophistication and critical judgment.
- Nervous- Easily agitated or distressed; high-strung or jumpy.
- Nonviolent- Abstaining from the use of violence. (can double as a merit)
- Nosey- Given to prying into the affairs of others; snoopy. Offensively curious or inquisitive.
- Obsessive- An unhealthy and compulsive preoccupation with something or someone.
- Oppressor- A person of authority who subjects others to undue pressures, to keep down by severe and unjust use of force or authority.
- Overambitious- Having a strong excessive desire for success or achievement.
- Overemotional- Excessively or abnormally emotional. Sensitive about themselves and others, more so than the average person.
- Overprotective- To protect too much; coddle.
- Overconfident- Excessively confident; presumptuous.
- Overzealous- Marked by excessive enthusiasm for and intense devotion to a cause or idea.
- Pacifist- Opposition to war or violence as a means of resolving disputes. (Can double as a merit in certain cases)
- Paranoid- Exhibiting or characterized by extreme and irrational fear or distrust of others.
- Peevish- Expressing fretfulness and discontent, or unjustifiable dissatisfaction. Cantankerous, cross, ill-tempered, testy, captious, discontented, crotchety, cranky, ornery.
- Pest- One that pesters or annoys, with or without realizing it. Nuisance. Annoying. Nag.
- Pessimist- A tendency to stress the negative or unfavorable or to take the gloomiest possible view.
- Perfectionist- A propensity for being displeased with anything that is not perfect or does not meet extremely high standards.
- Phobia- They have a severe form of fear when it comes to this one thing. (Dark, Spiders, Cats, tight spaces, etc. List specific phobia.)The Phobia List.
- Practical- Level-headed, efficient, and unspeculative. No-nonsense. (can double for a merit)
- Precarious- Dependent on circumstances beyond one’s control; uncertain; unstable; insecure.
- Predictable- Easily seen through and assessable, where almost anyone can predict reactions and actions of said person by having met or known them even for a short time.
- Proud- Filled with or showing excessive self-esteem, and will often shirk help from others for the sake of pride.
- Rake- An immoral or dissolute person, acting without moral restraint, who defies established religious, social, expected precepts; a freethinker.
- Rebellious- Defying or resisting some established authority, government, or tradition; insubordinate; inclined to rebel.
- Reckless- Heedless. Headstrong. Foolhardy. Unthinking boldness, wild carelessness and disregard for consequences.
- Remorseless- Without remorse; merciless; pitiless; relentless.
- Rigorous- Rigidly accurate; allowing no deviation from a standard; demanding strict attention to rules and procedures.
- Sadist- The deriving of sexual gratification or the tendency to derive sexual gratification from inflicting pain or emotional abuse on others. Deriving of pleasure, or the tendency to derive pleasure, from cruelty.
- Sarcastic- A subtle form of mockery in which an intended meaning is conveyed obliquely.
- Sadomasochist- Both sadist and masochist combined.
- Skeptic- One who instinctively or habitually doubts, questions, or disagrees with assertions or generally accepted conclusions.
- Seducer- To lead others astray, as from duty, rectitude, or the like; corrupt. To attempt to lead or draw someone away, as from principles, faith, or allegiance.
- Senile- Showing a decline or deterioration of physical strength or mental functioning, esp. short-term memory and alertness, as a result of old age or disease.
- Scoundrel- A wicked or evil person; someone who does evil deliberately.
- Selfish- Concerned chiefly or only with oneself.
- Self-Martyr- One who purposely makes a great show of suffering in order to arouse sympathy from others, as a form of manipulation, and always for a selfish cause or reason.
- Self-righteous- Piously sure of one’s own righteousness; moralistic. Exhibiting pious self-assurance. Holier-than-thou, sanctimonious.
- Shallow- Lacking depth of intellect or knowledge; concerned only with what is obvious.
- Smart Ass- Thinks they know it all, and in some ways they may, but they can be greatly annoying and difficult to deal with at times, especially in arguments.
- Soft-hearted- Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don’t think of the repercussions or situation before doing so.
- Solemn- Deeply earnest, serious, and sober.
- Spineless- Lacking courage. Cowardly, wimp, lily-livered, gutless.
- Spiteful- Showing malicious ill will and a desire to hurt; motivated by spite; vindictive person who will look for occasions for resentment. Vengeful.
- Spoiled- Treated with excessive indulgence and pampering from earliest childhood, and has no notion of hard work, self care or money management; coddled, pampered. Having the character or disposition harmed by pampering or over-solicitous attention.
- Stubborn- Unreasonably, often perversely unyielding; bullheaded. Firmly resolved or determined; resolute.
- Squeamish- Excessively fastidious and easily disgusted.
- Superstitious- An irrational belief arising from ignorance or fear from an irrational belief that an object, action, or circumstance not logically related to a course of events influences its outcome.
- Tactless- Lacking or showing a lack of what is fitting and considerate in dealing with others.
- Temperamental- Moody, irritable, or sensitive. Excitable, volatile, emotional.
- Temptation- They have something that tempts, entices, or allures them, that is hard to resist. This could be anything, and can drive the character to do things of ill nature.
- Theatrical- Having a flair for over dramatizing situations, doing things in a ‘big way’ and love to be ‘center stage’.
- Tongue-tied- Speechless or confused in expression, as from shyness, embarrassment, or astonishment.
- Timid-Tends to be shy and/or quiet, shrinking away from offering opinions or from strangers and newcomers, fearing confrontations and violence.
- Troublemaker- Someone who deliberately stirs up trouble, intentionally or unintentionally.
- Ugly- Very unattractive or unpleasant to look at; offensive to the sense of beauty; displeasing in appearance. Uncomely, unsightly, unlovely, homely.
- Unlucky- Marked by or causing misfortune; illfated. Destined for misfortune; doomed.
- Untrustworthy- Not worthy of trust or belief. Backstabber.
- Unpredictable- Difficult to foretell or foresee, their actions are so chaotic its impossible to know what they are going to do next.
- User- A person who uses something or someone selfishly or unethically.
- Vain- Holding or characterized by an unduly high opinion of their physical appearance. Lovers of themselves. Conceited, egotistic, narcissistic.
- Weak-willed- Lacking willpower, strength of will to carry out one’s decisions, wishes, or plans. Easily swayed.
- Withdrawn- Not friendly or Sociable. Aloof.
- Whore- Harlot. A prostitute, a person who is considered sexually promiscuous, considered as having compromised principles for personal gain.
- Zealot- An excessively zealous person; fanatic.
Writing: Avoiding the Mary Sue
Mary Sue / Gary Stue is any original or deeply altered character who represents a slice of their creator’s own ego; they are treasured by their creator but only rarely by anyone else. A Mary Sue/Gary Stue is a primadonna (usually, but not always badly-written,) who saps life and realism out of every other character around, taking over the plot and bending canon to serve their selfish purposes.” -SubReality.com
Mary Sues are basically underdeveloped characters, made in order to fulfill the author’s personal wishes. Because of this they are usually gorgeous, overpowered characters either inserted into fandoms or into original stories.
Too many positive traits will ruin the character and the plot. Can you imagine if every single character was perfect and special, without a single flaw that causes conflict? Think about it. Every story would go like this:
- Hero meets bad guy.
- They fight.
- Hero wins.
There’s no conflict. There’s nothing special about the plot or the characters. Nobody is entertained. There’s no challenge, no suffering, there’s no surprise.
This is one type of Mary Sue, usually referred to as the Godmod. This is the most common type of Mary Sue, although there are many others. Don’t get me wrong—Godmoding characters isn’t so bad when a beginning author uses them. This is how they develop their writing skills and learn from their mistakes. However, it’s something you should begin doing, but not finish with it.
Here are the essential character types:
- Protagonist: The main character. Their traits should work against the plot. Also known as, their major flaw.
- Deuteragonist: The secondary character. They often make things more complicated, while sometimes trying to help the protagonist as well.
- Antagonist: The opposing character. The whole point of the antagonist is to cause major conflict and is difficult to beat.
The protagonist and antagonist have to change throughout the story. This generates dramatic tension and conflict. Changing can cause suffering. Both characters should also suffer emotionally and physically for what they change. It’s difficult to lose/change your mind about something that matters to you.
The characters are a part of the story, not the excuse. They’re the tools that drive the plot forward, not the center of it. Give them flaws, give them fear, give them pain. Make them real.
Character Flaw List
darkworldrpg.comAll people have flaws; it is a fact of life. When it comes to writing having a character with viable flaws makes them believable and real. Yet many often have trouble finding the right way to present their characters when creating/writing for them. That’s why we decided to write this, to help encourage writers, and role-players, to dig deeper into character flaws.
Found here
GURPS List o Character Flaws (328 of 'em)
- Absent Mindedness
- Academic Status, Poor
- Accelerated Aging
- Acceleration
- Addiction
- Age (Old)
- Age (Young)
- Albinism
- Alcohol Intolerance
- Alcoholism
- Alcohol-Related Quirks
- Allergic Susceptibility
- Altered Time Rate
- Amnesia
- Anachronism
- Anaerobic
- Appearance (Horrific)
- Appearance (Monstrous)
- Appearance (Variable)
- Aquatic
- Astral Entity
- Attentive
- Bad Back
- Bad/Poor Grip
- Bad Sight
- Bad Smell
- Bad Temper
- Beardless
- Berserk
- Bestial
- Blindness
- Blood Bonded
- Bloodlust
- Bloodthirst
- Body of Gas
- Body of Water
- Bowlegged
- Broad-Minded
- Bully
- Callous
- Cannot Climb
- Cannot Cross Running Water
- Cannot Harm Innocents
- Cannot Learn
- Cannot Swim
- Capricious
- Careful
- Centauroid
- Charitable
- Chauvinistic
- Chronic Depression
- Chummy
- Cleft Lip
- Clueless
- Code of Honor
- Cold-Blooded
- Colour Blindness
- Combat Paralysis
- Compulsive Behavior
- Compulsive Carousing
- Compulsive Gambling
- Compulsive Generosity
- Compulsive Love for…
- Compulsive Lying
- Compulsive Spending
- Compulsive Vowing
- Confused
- Congenial
- Cowardice
- Curious
- Curse,The
- Cursed
- Cyber-Rejection
- Deafness
- Deep Sleeper
- Delicate Metabolism
- Delusions
- Dependency
- Dependent
- Destiny
- Destiny: Dark Fate
- Devout Buddhist
- Disciplines of Faith
- Disembodied Brain
- Disowned
- Distractible
- Disturbing Voice
- Divine Curse
- Draining
- Dread
- Dreamer
- Dull
- Dulled Nose
- Duties
- Duty (Involuntary)
- Dwarfism
- Dying Race
- Dyslexia
- Easy to Read
- Edgy
- Eerie Presence
- Enemy (Known)
- Enemy (Unknown)
- Epilepsy
- Eunuch
- Evil Twin
- Excommunicated
- Extra Sleep
- Extravagance
- Extreme Fanaticism
- Extremely Hazardous Duty
- Fanaticism
- Fat
- Flashbacks
- Fragile
- Free Sick
- Frightens Animals
- Gesa Variable
- G-Intolerance
- Gigantism
- Glory Hound
- Gluttony
- Greed
- Gregarious
- Guilt Complex
- Gullibility
- Hairless
- Hard of Hearing
- Hemophilia
- Hidebound
- Hive Mentality
- Hobgoblin
- Honesty
- Horizontal
- Horrible Hangovers
- Human Face
- Humble
- Hunchback
- Ignorance
- Illiteracy
- Imaginative
- Impulsiveness
- Incompetence
- Inconvenient Size
- Increased Life Support
- Incurious
- Indecisive
- Infectious Attack
- Inhuman Feature
- Innumerate
- Insomniac
- Intolerance (Racial)
- Intolerance (Variable)
- Invertebrate
- Involuntary Dampen
- Jealousy
- Jinxed
- Karmic Ties
- Killjoy
- Kleptomania
- Klutz
- Lack of Claws
- Lame
- Laziness
- Lecherousness
- Lifebane
- Light Sleeper
- Lives on Campus
- Loner
- Lover’s Distraction
- Low Empathy
- Low Pain Threshold
- Low Self Image
- Lunacy
- Magic Susceptibility
- Manic-Depressive
- Megalomania
- Migraine
- Miserliness
- Missing Digit
- Mistaken Identity
- Motion Sickness
- Mundane Background
- Murder Addiction
- Musk
- Mute
- Nanomorphics
- Nervous Stomach
- Night Blindness
- Nightmares
- No Body Heat
- No Depth Perception
- No Fine Manipulators
- No Insurance
- No Jack
- No Manipulators
- No Natural Healing
- No Physical Body
- No Reflection
- No Sense of Humor
- No Sense of Smell/Taste
- No Shadow
- Nocturnal
- Non-Iconographic
- Nosy
- Obdurate
- Oblivious
- Obnoxious Drunk
- Obsession
- Odious Personal Habits
- On the Edge
- One Arm
- One Eye
- One Fine Manipulator
- One Hand
- Overconfidence
- Overweight
- Pacifism
- Pallor
- Pangs of Macha
- Paranoia
- Parasite
- Parthenomania
- Personal Curse
- Personality Change
- Phobias
- Planetbound
- Post-Combat Shakes
- Poverty
- Prefrontal Lobotomy
- Presentient
- Primitive
- Probationary Personality
- Proud
- Pyromania
- Quadriplegic
- Quirkie
- Reclusive
- Reduced Gnosis
- Reduced Hit Points
- Reduced Humanity
- Reduced Manual Dexterity
- Reduced Move
- Reduced Rage
- Reprogrammable Duty
- Reputation
- Responsive
- Restricted Reproduction
- Robotics
- Sadism
- Scalped
- Secret
- Secret Identity
- Self-Centered
- Self-Destruct
- Selfish
- Selfless
- Semi-Literacy
- Semi-Upright
- Sense of Duty
- Sessile
- Shadow Form
- Shamanic Initiation
- Shinto Priest
- Short Arms
- Short Attention Span
- Short Lifespan
- Shrinking
- Shyness
- Skinny
- Slave Mentality
- Sleepwalker
- Sleepy Drinker
- Sleepy Variable
- Slow Eater
- Slow Healing
- Slow Metabolism
- Social Disease
- Social Stigma
- Solipsist
- Space Sickness
- Split Personality
- Staid
- Status, Social
- Sterile
- Stress Atavism
- Stubbornness
- Stuttering
- Subjugation
- Sundeath
- Supersensitive
- Susceptibility to Poison
- Taint of Corruption
- Telepathic Addiction
- Terminally Ill
- Timesickness
- Tourette’s Syndrome
- Trademark
- Trickster
- Truthfulness
- Uncongenial
- Uncontrolled Change
- Undiscriminating
- Uneducated
- Unfit
- Unhealing
- Unique
- Unliving
- Unluckiness
- Unnatural Feature
- Unpredictable Change
- Untrained Shape-Changing
- Unusual Biochemistry
- Vampiric Dependency
- Very Unfit
- Voices
- Vow
- Vulnerability (Variable)
- Weak Immune System
- Weak Will
- Weakness (Variable)
- Weirdness Magnet
- Workaholic
- Wyrd
- Xenophilia
- Xenophobia
- Yin-Yang Imbalance
- Youth
Writing: Character's Quirks and Habits
A quirk is a small, personal habit a character displays which may reveal elements of their personality; such as insecurities, fears, or needs. They also add a hint of realism to your character and helps create a vivid image of them in the reader’s mind.
So, what’s a good way to give your character a quirk? A complex way would be to establish their neurosis, or an uncontrollable need, and have the quirk reflect that need. The quirk would basically be their neurosis/worst flaw in action. It might be easier to understand if you read my post on worst flaws first.
This habit should get them into trouble, and maybe even out of it.
Some examples would be:
- A narcissistic character could be constantly looking at a mirror.
- A character obsessed with sex could have a habit of touching people often, even strangers.
- A greedy character could know how to pick lockets for the sake of stealing things from people.
- An impulsive character could be constantly getting into fights.
- A nervous/anxious character could have a habit of biting his/her nails.
If the character ever faces their worst flaw or their uncontrollable need, their quirk will disappear or change. This could be a subtle way of showing that your character has changed overtime.