“In reality, if you are making a game for everyone you are actually making a game for no-one. The hit based mentality takes you away from making a game that has soul or is fresh. ”
—Nathan Vella, co-founder and President of Capybara Games (makers of
Sword & Sworcery) at the Independent Games Summit at GDC. Read the whole
Gamasutra article for more wisdom from Vella. Should be a very interesting week!