“In reality, if you are making a game for everyone you are actually making a game for no-one. The hit based mentality takes you away from making a game that has soul or is fresh. ”

—Nathan Vella, co-founder and President of Capybara Games (makers of Sword & Sworcery) at the Independent Games Summit at GDC.  Read the whole Gamasutra article for more wisdom from Vella.  Should be a very interesting week!
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