Tetris 3DS

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TO HUDSON, FOR CREATING THE FIRST EDITION OF TETRIS TO INCLUDE BOTH SLOWDOWN AND STUTTER

Tetrominoes

The name for the shape of the pieces in Tetris.

The Math Book by Clifford A. Pickover, 2009.

$1 million Tetris Game

Many, who have been playing video games, are aware that Tetris was originally designed and programmed by Alexey Pajitnov, a Russian computer engineer, currently residing in the United States, who developed the popular game Tetris while working for the Computing Center of the Soviet Academy of Sciences, a Soviet government-founded R&D center. Our news for you is that one of only 10 of the Sega Genesis versions of this game is now being offered by someone on eBay for, hold on, $1 million.

Why is it costing literally an arm and leg… because it is signed by the great Pajitnov himself. The owner describes this copy for Sega’s 16-bit console as ‘rare, exclusive, elusive, obscure and desirable centerpiece’. He bought the cartridge for $15,530.

Original Article

Hexic HD

One cannot be average at Hexic.

You either get it or you don’t: an expert, or a total novice.

My copy of Hexic HD has sat at 175/200G for a period approaching four years. Once every six months I sit down in an effort to work through message board solutions regarding ‘Master Grids’ and ‘Star Walking’, and once every six months I slump further into a chair, primary colours burnt in lid after a hypnagogic trance where I build seemingly only to destroy like the dolt who set his friend’s Minecraft village on fire in faux-accident. 

At first, Hexic presents itself as being structured entirely around luck. Some 40,000 hours in, that myth is well and truly dispelled, but there remains something intrinsically linked to its sullen, unforgiving makeup that shakes me to distraction each and every time I approach anything resembling a successful attempt for the Poobah.

Hexic represents something. Somehow mirroring the liminal state felt post real-life breakup or bereavement, Hexic reflects stasis whereby things are OK but not yet fine. True understanding of the game’s scoring and rotational axes are tantamount to acceptance that X or Y has ended, passed away, moved on.

The game’s finite system of scoring, open to exploit only with real mastery is a natural point of departure for the player to feel relief, a small sense of joy, before choosing something else to play.

Hexic is a game for the lonely or single.

“¦ OCD isn’t necessarily a disorder.”

Tetris (1984), Alexey Pajitnov
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