Elder Scrolls Online Concept Art by Jeremy Fenske.
Over the past three years Jeremy has been creating concept art and illustrations for the upcoming massively multiplayer role-playing video game, The Elder Scrolls Online. Jeremy is currently working as a concept artist for the online game developer ZeniMax Online Studios.
The Elder Scrolls Online Beta
So after a whole night of installing the game, I was finally able to jump online in the TES Online Beta and they waste no time throwing you into a frantic situation. You meet up with Lyris Titanborn, Voiced by Jennifer Hale (Female Commander Shepard of Mass Effect, I fangirled), to break out of a Daedric prison. I won’t spoil too much, but the engine runs very differently, and more reminiscent of Quake with a slight lack of FPS camera tricks that make the character movements more believable. The combat felt a little more like Oblivion than Skyrim. I’m not sure if it was due to lag (I’m 99.9% sure I wasn’t experiencing any), but the weapon seemed to have a mind of its own, more so than me controlling it. I made my character a High Elf, literally high as possible because I was like an amazon compared to everyone else. I actually had to look down when I was attacked by a skeleton because he ran up against me and I lost sight of him below my bottom screen peripheral!
As an environment designer myself, I’m really looking forward to exploring the worlds than completing quests. I’d like to see how far the game goes with player interaction, as it seemed more like everyone running around and doing their own thing. I walked around Daggerfall and watched people check their maps, run around, and even followed someone who was trying to parkour on the stone barriers in the town centre.
If you’ve been anticipating this game, you won’t be disappointed, as it looks to be fleshing out into a great MMO.