Former THQ president Jason Rubin Leaving THQ for the final time, with his giant dildo bat.
As an aspiring game developer, the news of THQ finally going under really upset me today. While a lot of great studios found a home, and I hope they continue to create the quality games that they make, Vigil games was not one of them. I’ve been a big fan of the brash and visually beautiful Darksiders games. The Zelda adventure and puzzle feel, mixed with combat of God of War, with an over the top cartoony aesthetic style was something that was right up my alley. I don’t know what else to say than, I’m really sorry you guys didn’t get bought, and I’m really glad that I was able to play your games.
Quest 64: A Tale of Three Completely Different Marketing Approaches
In case the first two aren’t obvious, the first one was a common magazine ad of the time. The second is the more anime-y Japanese box, which actually ended up being the style used in Europe as well. I couldn’t imagine why.
The last one is a scan I just attempted from the back of the manual for the first WCW Vs. NWO game. Which I’m pretty sure is also the only place that this was ever printed.
I guess they must have figured the only way to market to dudes who liked games about tough dudes slamming each other into the ground was by applying the Kirby Principle as liberally as possible. Yes, don’t let the bright, joyful screenshots fool you: this game definitely stars an incensed midget with a badass diamond chain around his neck, and there’s probably flying skulls pretty much everywhere.