I have been thinking about the mages v templar stuff in Inquisition recently, and how dissatisfying it was to realize that simply choosing a side to help with the Breach right at the start of the game was all it took to end the war between them. We’ve had this war talked up and made to seem like a continent wide crisis and descent into anarchy for years now, in game and in the supplemental materials, and the opening of Inquisition showed the great peace talks that were supposed to resolve the fighting. And yet, simply going to talk to one side during the early events of the game puts the entire war to rest. No peace talks, no negotiations to oversee, no back and forth across the entire breadth of the game that might have affected what sort of welcome the Inquisition receives in each new area, and what opposition they might face.
Really, if we’re supposed to believe that we truly put an end to the war and stabilized things again with any lasting impact beyond ‘the others joined the bad guys’, we should have been able to recruit or engage with both sides.
If the Breach was supposed to symbolize the vast extent to which the world was out of balance, we should have needed to bring both elements that broke it back together again to fix it.