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Tetropolis is a non-linear puzzle platformer set in a world that is a puzzle itself, which merges elements from Metroid and Tetris to create an entirely unique game – a Tetroidvania.

You play as an imperfect tetromino in a society obsessed with falling block puzzle games, to such a degree that even the world is constructed of tetrominoes.  As you progress through the game you will discover “control points” that allow you to alter the level, sliding huge Tetris block-shaped modules around at will.  Rearranging the map is not only necessary to create new pathways and unlock new areas, but to solve puzzles and discover the secrets of Tetropolis.

It’s a fun game that makes creative use ot the tetrominoes inherent versatility and the re-arangeable levels are a masterstroke in game design.  Who’d of thought the humble Tetris block could have the charm and personality to pull off a puzzle platform adventure so well?

Check out the Kickstarter & Download the Alpha Demo

Kickstarter Spotlight: Tetropolis


The Spotlight is back (although a day later than I would have liked) and it is time to showcase one of the best mash-up of genres I’ve seen on Kickstarter. What happens when you take Tetris and fuse it together with Metroidvania? 

Tetroidvania. My new favorite word.



Tetropolis, from developer NextGen Pants, takes place in a world absolutely obsessed with falling block puzzle games. Oh yeah. You’re also a tetromino, or puzzle shape. So you can totally become an L block, T block or just a square, etc. This will be necessary as you make your way through the levels inspired by the same shapes you take. The worlds in which you tumble through, however, will need to be altered. The player will have to alter the map using control points to continue progressing, unlock new areas and even find secret sections. 

There is something distinctly different about what is on display here. This is the same style of Metroidvania platformer that I’ve featured on the Spotlight prior yet the infusion of Tetris style puzzle elements makes for a compelling play. The game was on display at PAX East recently and the consensus is that NextGen Pants is on to something special here.

You can download the PC demo here (use of a controller is definitely recommended by the developers for this. I’ve checked it out since learning of it earlier in the week and the progress the team has made thus far really gives me confidence that the finished product is going to kick all kinds of ass. 

This is a unique approach to what is already feeling like a staid sub-genre of gaming that manages to bring something new to the table while still upholding the aspects of platformers that work so well. I found the puzzles I came across challenging without being mind-numbingly hard and the ability to alter your shape accordingly provided unique opportunities to play through these levels in different ways.

The Scrivener fully endorses this as a game you’ll want to at least experience let alone play obsessively (which I plan on doing). Tetropolis has 25 days left to make it’s $50,000 goal. It should be available on PC/Mac/Linux and Ouya once production is complete. 

One last thing: That is how you make a proper Kickstarter video when it comes to games. There was enough on display here to tantalize me, show you’ve made good progress on actually completing the game and, better yet, shown something substantial without giving all the best things away.

Know of another project worth featuring here on the Spotlight? Let me know via the comment section below or on Twitter (@ScrivenerJeff)

Other Kickstarter projects you might want to know about..


Metroid Plus Tetris Equals Tetropolis

Tetropolis is the story of a defective tetronimo escaping the factory that created it in the kind of Metroidvania-style adventure that Tetris pieces don’t tend to find themselves in.  It also just landed on Kickstarter with the PAX East demo available for anyone to download and an updated version coming soon. 

See more!

http://www.hardcoregamer.com/2014/08/11/metroid-plus-tetris-equals-tetropolis/98014/

Watch on metroidvanias.com

Tetropolis - Kickstarter Video + Demo

Here’s the video from the Kickstarter page, as well as a direct link to the early demo.

Link to Tetropolis Demo

Link to Tetropolis Kickstarter

Kickstarter Scouting: Tetropolis

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Take an equal part Metroid, Castlevania, Boy and His Blob and add a liberal dose of Tetris to make an RPG puzzler platformer. Sounds like a hilarious mixture that someone couldn’t possible be serious about, right? Wrong! The folks over at NextGen Pants are looking to make a game that does just this.

I’m talking about the game project called Tetropolis. With a story that reminds me a little bit of Boy and His Blob where you utilize particular tetromino that allow you to go back and play over previously explored areas to open up/obtain different tetromino, the dystopian geometric universe you are exploring has something that I feel is quite innovative; the ability to obtain map pieces that you can manipulate along with other pieces on the map to open up more areas and access secrets. Of course, for a world like Tetropolis it seems only fitting that you’re manipulating geometric patterns on a micro and macro level.

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While there’s a dozen individual tiers set up, the one for most value before you start getting into the real extras I feel is the $40 which is mid-range with their rewards. You’re able to obtain access to the forums, digital copy of the game along with beta access to give valuable feedback and then a copy of the soundtrack. Pretty much everything a KS backer generally would want.

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The soundtrack by Jeffrey DeMelo is top-notch, including synthesized epic ballads and catchy chip tunes that no doubt ties into the four unique zones and environments you’re exploring and I absolutely love it. Joseph Petrick is truly a fantastic artist that brings that dystopian feel where you’re racing to obtain geometric perfection and avoid disassembly. And Bob Webb as lead programmer has enough experience that he can tackle such a great challenge of bringing a mixture of great games into Tetropolis. I have a lot of faith that this group of indies can create Tetropolis.

Tetropolis is planned for release on Ouya, PC, Mac and Linux. While I’m not a fan of Ouya as I feel it’s a platform that is already outdated and is significantly limited in terms of revenue and players as well as not able to live up to the hype it has given developers, the game I feel could be Greenlit on Steam which would in my opinion bring it to a far greater player base. 

There is a publicly available demo here which allows you to enjoy a proof of concept build. I would encourage NextGen to be more proactive in terms of interacting with their backers as well as potential backers (there are only two updates).

The funding goal of $50,000 by September 15th means they have only 25 days to go as of writing this, but they’re already over 10% of their goal. Unfortunately, unless there is some pickup across the industry news to raise awareness for such an interesting project it looks as though funding will fall short of $20,000 based on projections. Of course, that could completely change depending on how interactive NextGen Pants are and the ability of their backers in driving interest towards this project.

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Overall, I like the project. The music is exactly the type I enjoy, the gameplay looks compelling along with the innovations around mechanics.

The Kickstarter project can be found here. You can support the Greenlight here.

gabber-princess said:

12, 46, 48 >:3

12: A video game character that you hate?

Bald Bull, from Punch Out. I just can’t get past the second fight with him, and that damn bull charge is cheap as hell. What the heck, man.

46: Favorite indie game?

Well, right now I’m feeling a lot for Tetropolis, which looks like it’s gonna be a lot of fun. But as for games that are actually out right now, I really love Nakko-Bazookie, Cat Poke, and, as it should be on everyone’s list of favorite games, CAT PLANET

48: That game or series you’ve been playing since you were little?

Well, I guess I have to go with Mario. My very first video game was Super Mario Land 2 for the game boy, I have some very early memories of watching my dad play Mario’s Picross when I was very young… Of course, the very first game I had for the N64 was Mario 64, I have to replay Super Mario Sunshine every few years (and somehow it still holds up), and Super Mario World is always worth a revisit.

I really enjoy the newer games, too… although the New Super Mario Bros series kind of stagnated, Super Mario 3D Land did not disappoint… and I really want to get a copy of Super Mario 3D World, when I can afford it.

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