Arbitrary Card of the Day 11-27-14: Oblivion Ring


Today’s Arbitrary Card of the Day is Oblivion Ring. This card has been replaced by Banishing Light due to the bounce trick you can do to exile a card forever. Because Oblivion Ring has two separate triggered abilities, you could cast it, have it enter the battlefield to trigger the first ability, bounce it back to your hand, and then have the first ability resolve. Since your Oblivion Ring is already gone, the permanent you exiled will be gone forever. Banishing Light prevents this, making it work how Oblivion Ring was concepted to work.


15 day otp challenge

day thirteen: favorite thing → is whenever they “make eyes”

“You’re going to pretend everyone doesn’t see the yearning looks and doe-y eyes?”

                                                                                       ”I don’t yearn.”

DIY 10 Sided Yin Yang Globe Tutorial and Template from the Fitful Blog. This link to is to the original source with a how-to video and written tutorial depending on your preferred learning style.The photos above are by Dahlia_K on Flickr here and here based on Philip Chapman-Bell’s template (author of the post at the link).  


Marcela Garza    |

"Personal curriculum vitae that collects in chronological order my college and work experiences. The piece is intended for the user to begin with the introduction stage, then in second place the university experience, in third personal experience/freelancer and the fourth stage the work experience. This piece has the versatility to flip, one side is in English and the other in Spanish."

Marcela is a designer and calligrapher based in Nuevo Leon, Mexico. Her four years of experience include branding, editorial design,  photography, video editing, animation, illustration, typography, calligraphy, advertising and web design.

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Playing action video games can boost learning

A new study shows for the first time that playing action video games improves not just the skills taught in the game, but learning capabilities more generally.

“Prior research by our group and others has shown that action gamers excel at many tasks. In this new study, we show they excel because they are better learners,” explained Daphne Bavelier, a research professor in brain and cognitive sciences at the University of Rochester. “And they become better learners,” she said, “by playing the fast-paced action games.”

According to Bavelier, who also holds a joint appointment at the University of Geneva, our brains keep predicting what will come next—whether when listening to a conversation, driving, or even preforming surgery. “In order to sharpen its prediction skills, our brains constantly build models, or ‘templates,’ of the world,” she explained. “The better the template, the better the performance. And now we know playing action video game actually fosters better templates.”

Action Players vs. Non-Action Players

In the current study, published in the Proceedings of the National Academy of Sciences, Bavelier and her team first used a pattern discrimination task to compare action video game players’ visual performance with that of individuals who do not play action video games.

The action-gamers outperformed the non-action gamers. The key to the action-gamers success, the researchers found, was that their brains used a better template for the task at hand.

Video Training

Then, the team conducted another experiment to determine if habitual players of fast-paced, action-rich video games may be endowed with better templates independently of their game play, or if the action game play lead them to have better templates.

Individuals with little video game experience were recruited, and as part of the experiment, they were asked to play video games for 50 hours over the course of nine weeks. One group played action video games, e.g., Call of Duty. The second group played 50 hours of non-action video games, such as The Sims.

The trainees were tested on a pattern discrimination task before and after the video game “training.” The test showed that the action video games players improved their templates, compared to the control group who played the non-action video games. The authors then turned to neural modeling to investigate how action video games may foster better templates.

Measuring Learning

When the researchers gave action gamers a perceptual learning task, the team found that the action video game players were able to build and fine tune templates quicker than non-action game control participants. And they did so on the fly as they engaged in the task.

Being a better learner means developing the right templates faster and thus better performance. And playing action video games, the research team found boosts that process.

“When they began the perceptual learning task, action video gamers were indistinguishable from non-action gamers; they didn’t come to the task with a better template,” said Bavelier. “Instead, they developed better templates for the task, much, much faster showing an accelerated learning curve.”

The researchers also found that the action gamers’ improved performance is a lasting effect. When tested several months to a year later, the action-trained participants still outperformed the other participants, suggesting that they retained their ability to build better templates.

Bavelier’s team is currently investigating which characteristics in action video games are key to boost players’ learning. “Games other than action video games may be able to have the same effect,” she said. “They may need to be fast paced, and require the player to divide his or her attention, and make predictions at different time scales.”