2

Magic: the Gathering - Khans of Tarkir Land Cycle

Khans of Tarkir common-rarity tapland cycle: Ten lands that enter the battlefield tapped and tap for one of two allied or enemy colors. These are functional reprints of the Zendikar ‘Refuge’ taplands but have been expanded to inlcude enemy colour pairs.  Theey all provide a gain of 1 life when they enter the battlefield.
• Bloodfell Caves - B/R
• Blossoming Sands - G/W
• Dismal Backwater - U/B
• Jungle Hollow - B/G
• Rugged Higlands - R/G
• Scoured Barrens - W/B
• Swiftwater Cliffs - U/R
• Thornwood Falls - G/U
• Tranquil Cove - W/U
• Wind-Scarre Crag - R/W

http://mtg-realm.blogspot.ca/2014/09/khans-of-tarkir-spoilers-9-08.html

Watch on armstrongtms.tumblr.com

We’re back to finish out the week strong, with a one-mana enchantment that should be making some Commander players—and a few Standard players too—flip out, a 4/4 that sets a whole new standard for 3-drops, and a ghoulish finisher for a self-mill deck!  Plus, we have names and pictures for the 3 wedge taplands not already spoiled!

Text
Photo
Quote
Link
Chat
Audio
Video