20 Questions For D.I.D. Systems: Ask The Alters!

(Please ask, reblog, and answer these! We are very curious how other systems will respond! Its introspection time!)

1.) If you could give one piece of advice to someone just realizing they have D.I.D. what would it be?

2.) How old were you when you first realized that the way you perceive reality was different from others? Did you have alters who kept other alters from that knowledge?

3.) Are you always aware of when you’re switching, or do you sometimes realize after the fact?

4.) Many people with D.I.D. are misdiagnosed for years prior to receiving a Diagnosis of D.I.D., has this happened to you? If you’re not diagnosed, do you intend to pursue diagnosis? Why or why not?

5.) Are you open with others about the kind of trauma you endured? Why or Why not?

6.) How many alters are you currently aware of?

7.) Do you feel that therapy is helpful for your system? Why or Why not?

8.) What are your thoughts on “integration”? Do you consider that an option or an abuse? Discuss.

9.) What do you do to make “fronting” more comfortable for you and other alters?

10.) Do you experience Dysphoria? What Kinds? Do any of the system’s alters Identify as trans?

11.) Is your system home to any “littles”? Young people can be very wise sometimes, but aren’t always asked for their opinions. What advice do your littles/younger alters have for Systems/people in general?

12.) Have you told friends or family about your D.I.D.? How did they react?

13.) Does your system have a code of conduct or does it more govern itself? Why? If you do have a code of conduct was the whole system involved in making it, or do you have designated system leaders?

14.) How do you perceive other alters? Do you see them outside of your body? Do you hear their voices? Or do you communicate primarily through a system binder? What methods of communication are your favorites?

15.) Do any of the alters have special talents that the rest of the system doesn’t? Do all of the alters have special talents? How do you use your differences to benefit the whole system?

16.) Are any of the alters the “keeper” of specific emotions? e.g.: joy, sadness, anger? Do you feel this is useful, Why or Why not? How do you channel your feelings as a system?

17.) What has been the most useful coping mechanism for your system as a whole in dealing with societal pressure to conform? Have you ever felt pressured to “pass” as neurotypical? How do you deal with that?

18.) How comfortable is your system with people taking pictures of you? Do the alters feel differently about others taking pictures of you than they do selfies?

19.) Does time loss affect your everyday life, or does it happen more rarely? How do you feel about clocks? Are some alters better with time management than others?

20.) Do you have any specific phobias that make daily life more difficult? How does your system deal with unexpected triggers?


2013 | Systems | An international group of graphic designers respond to the systematicity of Braun Design. Systems is an exhibition of commissioned poster designs and ‘60s Braun products | Source

Neubau’s Braun 121 Series presents Braun design as: systems of form.
Neubau continues to develop its own standards in systemically archiving, the graphic representation of the modern object.
We request these objects, or representations of these objects, in poster form are presented at actual size. Using DIN A0 as the accurate format allows the subtle implementation of ambiguity whilst adding clarity and technical detail where necessary.
Producing an interconnecting network of 1:1 scale (graphic illustrations) exemplifies the modularity and beauty of Braun design and typifies the critical position of Neubau in it’s efforts to present factual reproduction.
A modern still life.

  • Artiva (Genoa, Italy)
  • Hey (Barcelona, Spain)

Hey is a small design studio based in Barcelona, which mostly work in brand identity, illustration and editorial design.

A fictional, Braun-inspired wall clock (loosely based on Dietrich Lubs’ ABW 30), its handless face displaying a decimal dial referring to the Jacobin notion of ‘French Revolutionary Time’ – a heartfelt monument to failed utopias, and a spectral blueprint of a future that never was.

  • L2 M3 (Stuttgart, Germany)
  • Hey (Barcelona, Spain)
  • Toormix (Barcelona, Spain)

We’ve created a fictitious design machine from aesthetic and functional Braun elements. The design is based on a classical graphic system, adapted to a more contemporary language and personal approach. We’ve chosen a blender because it is an icon linked to our studio.

The slots on Braun products are not only a functional element, but they also add a unique aesthetic and character to the overall design. These patterns and systems become designs of their own once isolated and highlighted. The use of grey, orange, black and white represent the color system used across the product line for buttons and other key elements.

Inspired by one of Dieter Rams’ ten principles of good design, “Good design is as little design as possible”, so we only used shadows & highlights.

Happy Mother’s Day to all the members of any systems that never get told that. Just because you share a body with someone doesn’t mean you’re any less of a person. Thanks for being a mother, whether it’s in the inner world or the outer world. You’re a great person.

The discussion veered into the topic of video game formalism, and I hinted at a little personal skepticism on the topic. I thought I’d take the opportunity to expand on those thoughts in a more appropriate forum… the internet!

The belief that video game mechanics, structures, and logical reasoning are the core of or most essential part of a video game has often bothered me, and until recently, I didn’t know why. After all, I’m a big fan of logic puzzles and problem solving.

But then it struck me: Historically, when scholars or experts talk about the importance of structures, reasoning, and logic, and whenever those things are cited as integral to a certain discipline or field of study, the next breath is so often used to justify why women have been excluded from it and sometimes to suggest that their continued exclusion in warranted.

A feminist interpretation of the formalism debate.

Russia, China Agree on Joint Exploitation of Glonass Navigation Systems

Moscow (Sputnik) May 14, 2015
The heads of Russia’s Federal Space Agency and China’s Satellite Navigation Office signed on Friday a joint statement on the joint exploitation of the Chinese BeiDou system with Russia’s Glonass navigation system. The document was signed by Igor Komarov and Wang Li in Moscow as Russian President Vladimir Putin and Chinese leader Xi Jinping witnessed the signing. The joint statement f
Full article

We are in it, but we cannot utter it. We can perhaps get the vaguest notion of it. If you take a very small bit of a hologram, though you get an extremely vague notion of the whole, you still get the whole image. We could say that the whole of our thought is a very little bit of a larger reality. Therefore, at most, it gives the vaguest possible notion of what is beyond it. Just enough to say it’s there, but not enough to say anything about it.
—  David Bohm

Dissociative Identity Disorder Hierarchy of Needs Table
Hopefully this is legible!

This is a page from our System Binder!
Its sort-of a list and sort-of a chart.
its a chist
note: this was made 100 years ago (approximately) so its got that tasty oldness, and tal, our host who is new, is not listed on it. She would be at the top because she fronts the most, ok lets go:

The Y Axis is what we call the “front-line”
its numbered 1-5, and groups of alters are placed on the number lines. The alters at position 1 are more likely to front and the ones at position 5 are less likely. Ok, stick with me here i swear this is useful. The more likely you are to front the closer you are to the top of the chart and the lower the number.
The X axis refers to how likely you are to front Within the Group
And is indicated by the letters (a-d) assigned to each alter.
So, One is the most likely alter to front because she occupies position 1a, whereas Theta is much less likely to front as they occupy position 5d. You cannot see Claire at the bottom of this list who is the least likely to front.

Ok, so you can see some of the alters are connected by lines!
these refer to their relationships and origins.
One and two are a split of a previous alter and so are connected by a line. David is also connected to them but further down the list, he is both inside more and is an older alter. He functions sort of like an older brother to One and Two, anyway we feel connected to him and there’s a line. I don’t know. Someone else made this. lol.
Feythe is a split off of One and so is also connected to her, when they split Feythe took some of One’s memories. Sometimes its just like wtf.
Slander & Pippin are a split but also conceptualize themselves as fraternal twins even though Pip presents as a little and Slander as an adult.
Mallory and nocturne have a dotted double line because they are actually different aspects of the same alter and not actually separate people.

In our system newer alters are currently more likely to front, but this is subjective and changes constantly so you have to keep updating the chart. It is however useful for alters expressing their needs.
Say I suddenly don’t feel like i have the spoons to front in the long term but we have planned things to do. I can change my position on the chart (we normally just grab a new sheet of paper and scrawl names on it- life hack) to indicate what level of shit we can cope with.
Or you don’t even have to make a new chart- you can just say,

“Hey- alter x, I’m at about a 5d right now, Im out!”

and go inside knowing that the rest of the system will hear whats up.
It’s become a sort of short hand for us since the times we were coconscious didn’t always necessitate long conversations. Sometimes you can only talk when they happen to be present with you- so even when referring to where other alters are are helpful.

For example:
One: “David wait! hows Claire?”
David: “3a” *dissipates in a fog

since i know that Claire has been at 6a or wherever for three months as per the chist, it stands to reason that shes doing ok and will come back to front soon.
(at least for our system- were not speaking for all people with D.I.D.)

You might say, “But guys, this looks like it could be a map or a landscape!”
The answer is yes. You could feasibly make a map of an inner world that fits inside this chart that shows where y/our alters are, though it might require a little tweaking for the sake of artistry/who is using it. Not everyone has or has access to an internal developed world, nor do we a lot of the time. Sometimes when you’re not fronting its just like no time has passed, or like you’ve been in blackness, but still other times there is a lake and we can walk around.
I don’t know why. add that one to the mysteries of my perceptions.

This shabby example of a chart is a labor of collective love and miscommunication that took several years to achieve.
Several. Years.
But it seems like were on on the same chart now more or less, though I’d never say were on the same page.
I hope its at least useful and not just- dorky, it feels extremely awkward and personal to share this here, buy hey!
We Just Got 1010 followers, so what the hell, someone might be interested.
please don’t hate me for my lack of chart-making-skills!!


Such was the payload of SimCity: not a game about people, even though its residents, the Sims, would later get their own spin-off. Nor is it a game about particular cities, for it is difficult to recreate one with the game’s brittle, indirect tools. Rather, SimCity is a game about urban societies, about the relationship between land value, pollution, industry, taxation, growth, and other factors. It’s not really a simulation, despite its name, nor is it an educational game. Nobody would want a SimCity expert running their town’s urban planning office. But the game got us all to think about the relationships that make a city run, succeed, and decay, and in so doing to rise above our individual interests, even if only for a moment.

This was a radical way of thinking about video games: as non-fictions about complex systems bigger than ourselves. It changed games forever—or it could have, had players and developers not later abandoned modeling systems at all scales in favor of representing embodied, human identities.

On protagonists, “serious games”, and the legacy of SimCity.

So those in systems;

How do you know you have anime characters as alters? 

Did you decide one day after watching the newest episode of something and think, “WOW! This character is my favorite and now you live in my head uwu!!”

I seriously would like to know how you’re able to know you have headmates/alters or whatever the fuck you guys call them. How do you even know who’s fronting? Because if I recall people with DID shouldn’t know.