-Since the AU is based in Sugar Rush, which is based in WIR, Sburb is an arcade game. The gameplay It self would be a mix of The Sims, with some action elements. It’d be one of those gimmicky VR type games, that look like this:
Mixed with this:
The helmet scans the player’s brainwaves, and generates a level based on their thoughts, and home. The Action elements works like this: Imps and various other enemies scatter across the level. Once you kill them all, and collect the Grist needed to upgrade your house and weapons, you enter the Sim’s portion of the game. Then, you can, as mentioned before, level up your home and weapons and junk. It’s played in a First Person view in the Action portions, whilst the The Sim’s style portion is played in a Isometric view. The game ends when you die.
There is a save feature, where the game scans in the level and your progress into your head, so that way you can take your progress to any other arcade. There is a multiplayer mode, where if two or more consoles are hooked up, the players can combine their levels and team up, or have a free-for-all Deathmatch. How ever, if one player loses, they lose their progress, and they must start over again. There is a way to cheat this thou. Many players tend to write down their progress physically on paper, so when their progress is lost, then can read it and remember their progress.
Now onto the Medium. When the Player sleeps after playing Sburb, they will spawn in their home in the Medium, which is based off their level. Here, they can continue there game, and meet with other Sburb players within a 5 mile radius.
So, what do you guys think?