2

Double McMeenah update!! Last two stages aaaaand that big empty space on stage 6 is something I want you all guys to see for yourselfs when you play the game. We may or may not redo some chests (according to the background) since keeping the Dersite chest for everything seems a bit monotone.

I’ll post a peek of the last levels background later for all you curious people!! ;333

McMeenah’s gonna be finished as soon as the reaction sprites are so the wait is coming to an end!! Hope you guys enjoy it!!

Watch on rodpower78.tumblr.com

Don`t just stare at it. Eat it!

4

STAR TRAVELLER DEMO 1.1!!

Click here to download

Now with 100% less bugs!! :D

… Ok maybe not but a whole deal of bugs have been fixed, here you have a list of the major changes:

  • The Heart Machine had a bug where it would start shooting infinite bullets during the phase 1 (first three hits). It’s no completely fixed but now less likely to happen.
  • The Heart Machine has a faster big red bullet firing rate so the boss battle isn’t too long and difficult.
  • The Heart Machine second phase’s speed has been altered, there are now more bullets, but shoot slower so you have time to reflect the big red ones.
  • Climbing system is completely redesigned and now will only allow you to climb when you are exactly in the position of the stairs. There are minor issues with this to be fixed in later versions.
  • Fixed the bug that stopped you from moving when dying while spinblocking.
  • Fixed the bug that got you stuck in the boss battle platforms.
  • Fixed the bug that created a small invisible platform near the beginning.

I believe this are all the changes made, apart from a few sprites that weren’t introudced in the first version. We’ll definately make another one (the last technical demo) and then we’ll start working on the full game as well as on McMeenah.

I repeat again this is merely a technical demo, some things could change in the last version, and the full demo will be released close to the date of releasing the actual game.

Game design and developement: Red Radiant

Sprites and graphics: Rinny

Some blackrom for stage 4 (as if the rest of the game wasn’t based in that anyways).

We’re taking a short brake to do a quick demo of one of our next projects and we’ll resume McMeenah just this sunday, so no worries. This one project is Homestuck as well and applies to a different genre which we think you’ll all like!!

We’ll be offline til saturday and post screenies and if possible demo then.

Given all the issues with the demo 1.1 we’re releasing ANOTHER technical demo 1.2 which will have some changes like a new boss routine and more animations maybe some sprite changes.

As I always say, that’s mainly due to it being a technical demo and not the actual demo.

We’re paralely working on McMeenah, which we’ll release a couple of screenshots maybe later or in a few days and then we’ll keep working till the final release.

Musicians, spriters and level designers are still needed so if you want to apply you can use either my ask box or Rinny’s.

School is annoying, Rinny and Red said. They weren’t exactly laughing. THEY WERE SETTING IT ON FIRE

But Dipper goes to Taco Bell references apart, I’m here to make a couple of announcements, obviously.

First I want to say that Star Traveller’s final 1.2 demo will be available the 29th of this month (September) and it’ll be the last tech demo till the real one which I suppose will happen around April next year. (Yeah, it’s a lot of time)

On another hand, we’re hoping to release McMeenah somewhere in the next month, but I have only managed to design 3 out of 6 stages, so if you’ve seen the first one and are interested, we’re going to do a little contest.

Simply reblog this post with your idea, the goal of the stage must be to shut up Kankri, but his victim doesn’t necesarily need to be Karkat. He can get in a discussion with Porrim, for example, that would be valid too. You can use up to 4 interactive points counting characters and objects INCLUDING Kankri and/or his victim if your idea is that you can interact with them.

The stage can be set in any of the dream bubble locations Meenah walked through the flash and if the second flash gets released before McMeenah, those locations will count too.

Good luck participating and thanks for helping and supporting S.S. Studio!!

3

First three stages from McMeenah, character/object free for your vewing pleasure. I’ll upload the other three tomorrow and hopefuly we’ll finish the game by winter break!!! :3

IMPORTANT ANNOUNCEMENTS + RELEASE DATES

I hope people read this.

Red here, making yet another announcement.

I’m close to finishing that project that was keeping me so busy ((it’s due to the 16th this month)) and well in the end I had to code a game for it so UUPS no McMeenah. I was too busy to even inform you guys sorry ; A ;

The point is the Studio will resume working on all the games ((McMeenah, that Homestuck platformer, our secret project and Star Traveller)) after I give in the project and do the presentation which is oooon… the 18th.

McMeenah’s still close to completition, I wanna do some changes to the platformer, the secret project is advancing secretly and Star Traveller is more or less in the unreleased Demo 1.2 state.

NOW FOR WHAT PEOPLE LIKE TO HEAR AND I’LL SHUT UP

Serious release dates:

Yes, we need some because if else we just slack til last day and end up not making it.

Star Traveller Demo 1.2 (01/26)

Yes, we finally decided it’d be nice to upload a not bugged version of the boss. It’ll be mostly the same but I’ll try to improve a couple of stuff as well, since I have progressed in GML programming since then.

Homestuck Platformer (wip name) Demo (02/09)

It’s basically finished but yes, I wanna change some stuff.

McMeenah (03/16)

I know the game is close to completition, but honestly we have to test and maybe redo some stuff so I prefer to have a full not bugged version before releasing it.

What does that mean?? Well it basically means you’re gonna havea demo or game released each month til April. We’ll probs stop then for a month and continue doing stuff on May. We’re human. We need rest.

Keep an eye on the blog for announcements on new games or release dates!!

WELP it seems as I ((Red)) got sick and I’ve been in bed for a couple of days doing nothing, I planned on finishing that small demo so all of you could see for tuesday as Rinny lost her connection during the weekend but I hope you all understand I couldn’t. Tomorrow I’ll do my last exam and go back to coding McMeenah and the new game’s demo annnd hopefuly we won’t be THAT much late in releasing dates -.-

You may have noticed there was no 1.2 demo.

Did we quit? Not at all!! Everything’s still on the works. What happens then?  I’m doing one secret project which I don’t know if will ever be released, but we also paused Star Traveller a bit (I still work on it from time to time) to focus on McMeenah!!! We already have all designs but stage 6 and finishing the 2 stage’s spriting and coding, we will release a screenie later maybe, even!

SSS hopes you will enjoy all our projects and look out for McMeenah’s release the end of this month or the beginning of the next one!!

Text
Photo
Quote
Link
Chat
Audio
Video