Genesis

The PDP-1, the computer upon which Spacewar (the first real video game) was made - all the way back in 1962. The game program was stored on 40 slips of punched paper, which were fed through the machine. 17 years later, Asteroids was based upon Spacewar.

Spacewar!

"Dan Edwards (left) and Peter Samson playing Spacewar! on the PDP-1 Type 30 display."

circa 1962.

There is a lot of discussion about what counts as the first video game. Some say Spacewar! (programmed by Steve Russell) is the first. Others claim it is the second. Some do not even put it in the first five games ever made. It is really hard to define them based on what we now know as video games. One thing is clear however, Spacewar! is a shmup and It is the very first one (featuring commendable Newtonian Physics at that).

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"The museum’s bottom level, located in the planet core, was a spherical room containing a shrine to the very first videogame, Tennis for Two, invented by William Higinbotham in 1958. The game ran on an ancient analog computer and was played on a tiny oscilloscope screen about five inches in diameter. Next to it was a replica of an ancient PDP-1 computer running a copy of Spacewar!, the second videogame ever made, created by a bunch of students at MIT in 1962."

A list of every video game ever made: 43,806 names, and counting

It’s 43,806 names long, and it’s not even close to being finished.

It’s a project to name every single video game, ever made, for every platform. Pastebin user Data_Baser is leading the project, with help from 4chan’s /vr/ retro games board. And it aims to be comprehensive, including not just arcade, console or PC releases, but video games made for mobile platforms, browser-based games, and visual novels.

So far, the oldest entries are for Computer Space and Galaxy Game (pictured), both class of 1971. Early examples of video games, such as Spacewar! (developed in 1962 at the Massachusetts Institute of Technology) or Tennis for Two (1958, at Brookhaven National Laboratory) are not in the roll call.

(Link to the full story)

Duel Analog: SpaceWar! vs. Angry Birds

Colin’s new column over on Motherboard inspired by our very own post on Assassin’s Creed vs. Sonic the Hedgehog a few weeks back. Duel Analog compares two seemingly disparate videogames, showing their differences and often radical similarities, spanning the entire history of gaming.

This week we talk about evolution vs. revolution with Spacewar! vs. Angry Birds. Two games with surprising parallels, conveniently bookending videogame history today.
http://motherboard.vice.com/blog/duel-analog-spacewar-vs-angry-birds 

Stay tuned to Motherboard for more Duel Analog columns in 2013!

Spacewar! for the PDP-1

Spacewar! for the PDP-1

Spacewar! for the PDP-1 is now officially the oldest video game I have ever played, thanks to it being brought back to life in an emulator over at the Internet Archive.

The great-grandfather app of many games, including the Space Wars arcade game from the 70s, the emulator simulates as much of the PDP-1 experience as possible, including blinky lights.

Spacewar! Loaded!

Of course, it is raw… and…

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Computer game history

I cannot help respecting Sir. Steve Russell and their ambition and sense of humor, which made the early computer game called Spacewar! In those days, computers must have been never personal at all!!! Awesome! This is the beginning of the concept “hacking”, I think. Since I have learned the first computer graphics is “Sketch pad” by Sir. Ivan Sutherland, I feel, something like “hacking” prior to “researching”. Of course I know we can’t compare them.

I like his nice smiling while he is gesturing “realistic”.

In addition, some Japanese famous games, packman and Mario, are also introduced. Those are proud of Japan :)

Computer game history on Youtube

Travel warnings, Jihadists, changing French holiday plans

Paris (AFP) Oct 12, 2014

With France’s autumn school holiday approaching, a time when many leave to soak up foreign sun, travel companies are complaining that bookings are in free-fall after the beheading of a Frenchman in Algeria. Following mountain guide Herve Gourdel’s murder by Islamic State-linked militants last month, France’s foreign office urged nationals to exercise “vigilance” in some 40 countries, mainly

from Military Space News, Nuclear Weapons, Missile Defense http://ift.tt/1roApuG
Hacia 1960... En el mundo de los videojuegos Parte 2 de 2

Los creadores de Spacewar! no fueron los únicos que se resaltaron en la década de los sesenta. Rahlp Baer diseñador en jefe de una empresa que trabajaba para el ejercito, decidió recomenzar con un proyecto que habían dejado de lado: un dispositivo capas de conectarse al televisor y ofrecer una serie de juegos. Bear  trabajo junto a dos compañeros Bill Harrison y Bill Rusch en secreto en los laboratorios de la empresa; En marzo de 1967 tenia listo el  primer prototipo que tenia, entre otros, el ping pong, también habían desarrollado un rifle que se conectaba al dispositivo. El director de la empresa le aprobó su prototipo y le dio 2000 dolares y cinco meses para terminar su proyecto para finales de ese mismo año Bear tenia ya casi lista su Brown Box como le gustaba llamarle. Una compañía intento entrar en negociaciones para distribuir este aparato pero luego de dos meses no se llego a ningún acuerdo y el proyecto de Ralhp por segunda vez volvió al olvido

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Mike's Game Theory Posts #4: Story time with Freeman and Solid Snake

When you look at the first video games we ever had (Spacewar! and Pong for example) there wasn’t much to work with, the technology was not far enough to create what we’re used to today. Even in the present, it can be difficult to convey everything you can imagine into the final project. I’m a creative writer at heart, but when I’m participating in a 24 or 48-hour Game Jam, some things just have to take the back-seat (though I still try).

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(Spacewar! was created by Steve Russel in 1962 at MIT.)

But as the technology got better, more memory and better graphics processors, we were able to create more vibrant stories. Using this new advantage, developers could expand what they did from mere text boxes on the bottom of the screen:

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(Legend of Zelda created by Nintendo in 1986)

To lavish affairs that strain even the most advanced graphics systems:

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(Battlefield 3 created by EA Digital Illusions CE in 2011.)

Of course, there is no hard-and-fast rules stating that better graphics make a better story. There are games that look lifelike that offer nothing to a player hoping to sink their teeth into a storyline. Likewise, games with early-2000s level graphics can have engrossing plots.

Of course, there is also a fine line to how much ‘story’ one adds to the game. If you have too much, it becomes clunky exposition after clunky exposition, forcing info down the player’s throat. Too little and there’s no plot to cling too.

Games like Half-Life let the player experience everything through first-person cutscenes, a prime tool in the current age of video games. This avenue allowed you to never be plucked away from the action, and keep your immersion intact. And immersion in any form of media is key, as it keeps the player/reader/watcher motivated to continue.

On the flip-side, games like Metal Gear Solid feature cutscenes heavily, almost infamously. There is a fine line between heavy-handed use and genius cinematography that is still up for debate.

Both are fantastic game series with deep stories as things progress, but the way they explore said story are different and set them both apart.

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(Half-Life created by Valve Corporation in 1998.)

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(Metal Gear Solid created by KCEJ and Published by Konami in 1998.)

As future tech like the Oculus Rift give developers better tools to craft stories with. I have been able to experience the Rift, and being truly inside a game opens up all sorts of doors on how we’ll be able to tell stories in the future. Hopefully we can use the technology prowess we’ve created to create amazing interactive masterpieces that will put cinema to shame!

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(Sub Story created by myself and Andrew Delorenzo, and won the 2012 SNHU Fall Game Jam.)

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