spaceleech said:

While we're all over analyzing, is it just me, or did Gottlieb bear a striking resemblance to Aubrey Beardsley?

I thought he was Jeffrey Combs at first before I realized Jeffrey combs is too old now.


spaceleech said:

I read your Sleep of Reason story and really liked it. Ever thought of doing another horror story or was this more a one time thing? Do you have any favorite horror comics/movies/whatever?

I liked doing sleep of Reason, it would be fun to do another story at some point. Maybe if there’s another Sleep of Reason.

I’m a big fan of Junji ito’s work, Parasite, Franken Fran, and those extreme gruesome Detective conan chapters. I haven’t found a good american comic for horror, but I love horror movies. We need to talk about Kevin was the best horror I’ve seen recently. I’d say Nicolas Winding Refn’s work is boarderline horror, the amount of sheer gore and shock makes his work powerful. I also watch a ton of horrible horror movies for the laughs, it’s fun to heckle them. I’d say monkey shine is my favorite B movie horror. 

spaceleech said:

Not sure about Getter Robo, but I know the French are goofy for Grendizer.

I havent been to france in years, but my dad promised to take me next time and im gonna go ta the comic shops there and splurge on some grendizer goods, (although i prefer Great)

spaceleech said:

I saw a Yukio Mishima you designed and I'm wondering if that's gonna be in the store? And why stop at just Mishima and Murakami? Lets get some Rampo, Akutagawa and Kawabata shirts too! ALL of Japanese literature in shirt form!

Hi! I really like this question. For those of you who haven’t seen it, here’s one of my earliest designs, Super Homosexual. 


There are no plans to reprint this tee, BUT it’s possible with any design of mine that if demand is high enough I’ll consider a reprint sometime down the line. This tee is one of the very first ones I released - probably around 2007 or so. 

Here’s a fact about me that I don’t mention nearly enough: before I got into t-shirts and graphic design as a hobby that eventually consumed my entire life, I was a Japanese Language and Literature major. I was very interested in bringing more of Kobo Abe’s works into translation in English, in particular (I’m a big fan and I wish he was more represented on the shelves in the West!). However, while looking into grad school programs, I got kinda disenchanted and was having more fun making t-shirts and making people laugh, so I just went with that (I’d also been in the running for a few translation jobs and didn’t get them, so I’d just been feeling a bit down on my abilities as a writer and Japanese speaker). 

I need to get back into more designs related to my academic upbringing; I’ve got a stack of Japanese books I’ve been meaning to get back into reading so I can start working along those lines. THAT SAID: I can’t just make a goofy tee with a joke about The Face of Another or something. If I start making tees influenced by modern Japanese literature, I don’t wanna fuck around, I gotta get my knowledge back up and just let it happen. 

spaceleech said:

So now that there's a complete fan-translation of Kyuuyaku Megami Tensei and English-speaking fans can enjoy it, how does it rank against other Megaten games?

As a game/games, not very well! As part of the Megami Tensei milieu, a bit better.

The first game I’d go so far as to say is inessential despite its seminality. The story and gameplay are simplistic. You’re not going to get much more out of it than you could reading a synopsis or LP. Or, watch that crazy, B-grade anime adaptation (this is actually a recommendation).

The second game is far more interesting. It expands and diverges so much compared to the original and it’s better for it. However, a lot of 2’s story is echoed in both SMT1 and 2 and is done far better in those games, but 2 may nonetheless impress when considering its era. Still, the big thing for me is that the gameplay is a slog and that’s killer. Megami Tensei 2 is fascinating when viewed from a distance and I think it’s deserving of the most basic of remakes to bring it up to Strange Journey levels of player consideration, and adding features like deeper fusion customization. I’d be frothing at the mouth for something like that, actually.

Bottom line: You need a taste for old-school dungeon crawlers to appreciate them as games despite the few Kyuuyaku improvements and conveniences, but MT2 goes places and clearly forges ahead where SMT1 and 2 would follow.