social-entertainment

Ci siamo: Jason Nash, attore statunitense che ha fatto fortuna sulla CBS con “Jason Nash is married” propone su Kickstarter il finanziamento del lungometraggio “FML: A Social Media Adventure”. Un film completamente realizzato attraverso dispositivi mobili e profili social (in particolare pare che si voglia privilegiare l’utilizzo di Vine). Social ed entertainment questa volta non vengono vissuti come entità complementari ma questa volta si sovrappongono confondendosi.

https://www.kickstarter.com/projects/557912009/fml-a-social-media-adventure

Maybe watching The Walking Dead won’t inspire you to start preparing for the zombie apocalypse, but TV shows do influence what we think and what we believe.

Think about it this way: Nobody comes into this world knowing what to do. That’s why we look to mentors – so we can get an idea of how we should be thinking, what we should be doing, and why we should be doing it.

But it’s not just mentors that we look to. We also look to books, movies, and TV shows — in short, to stories. That’s because stories are about the lives of people who are similar to us, whether it’s because of age, cultural background, or anything else.

We look to these people because they have the lives that we aspire to. Therefore, we want to know how they achieve those lives and the consequences that follow from their actions and decisions.

So when we consume media, we are looking for a reflection of our own lives, or what they could be.

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CEO of Myspace, Mike Jones just confirmed with media that the recent rumor of major layoffs is accurate.

“Today’s tough but necessary changes were taken in order to provide the company with a clear path for sustained growth and profitability,” Jones said of the recently-redesigned Myspace. “These changes were purely driven by issues related to our legacy business, and in no way reflect the performance of the new product.” via CNET.

Zones of social media

Zone 1: Social Community Social communities describe channels of social media focused on relationships and the common activities people participate in with others who share the same interest or identification. Thus, social communities feature two-way and multi-way communication, conversation, collaboration, and the sharing of experiences and resources. All social media channels are built around networked relationships, but for social communities the interaction and collaboration for relationship building and maintenance are the primary reason people engage in these activities. Many of the channels in which you already participate likely reside in this first zone. The channels in the social community zone include social networking sites, message boards and forums, and wikis. All emphasize individual contributions in the context of a community, communication and conversation, and collaboration.

Zone 2: Social Publishing Social publishing sites aid in the dissemination of content to an audience. The channels of social publishing include blogs, microsharing sites, media sharing sites, and social bookmarking and news sites.

Zone 3: Social Entertainment The zone of social entertainment encompasses channels and vehicles that offer opportunities for play and enjoyment. These include social games and gaming sites, socially enabled console games, alternate reality games (ARGs), virtual worlds, and entertainment communities. At this stage in the development of social media, social games are by a substantial margin the most advanced channel in the social entertainment zone.

Yet another aspect of social entertainment is entertainment communities. Though social entertainment is still developing as a channel, we anticipate that social entertainment communities will develop around other traditional areas of entertainment in the near future—film, art, and sport.

Zone 4: Social Commerce Our fourth zone is social commerce. Social commerce refers to the use of social media to assist in the online buying and selling of products and services. Social commerce leverages social shopping behaviors when online shoppers interact and collaborate during the shopping experience. Social commerce channels include reviews and ratings (on review sites or branded e-commerce sites), deal sites and deal aggregators (aggregate deals into personalized deal feeds), social shopping markets (online malls featuring user-recommended products, reviews, and the ability to communicate with friends while shopping), and social storefronts (online retail stores that sometimes operate within a social site like Facebook with social capabilities).

Do we really need a second screen to enjoy our TV experience?

Our world has been enveloped by small mobile devices that we take with us anywhere and look at, including right here in our homes. I’m guilty of it, and so are the majority of other households. We sit here as we watch TV, but also have our mobile phone or tablet in our hands, surfing the web or using our favorite apps as we watch our television shows. 

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Social Entertainment Zone?

Opportunities for games and entertainment are part of the social entertainment zone. Social games like FarmVille, entertainment networks, action games, puzzle games, and reality games have increased revenues in the social gaming industry. Social gaming appears to be growing in popularity. Whats so catchy about these social games? What social games are you guys wrapped up in?

Josh Is Watching Himself Post To Tumblr

I’m curious - do you use GetGlue? Do you tweet about shows using the hashtags the major networks provide, like #fringe? Have you watched Project Runway and actually deployed one of those terrible designer tags?

I know I like to check into shows occasionally, and the system works as planned: I see Nina or John or another pal checked into a thing and then I know I can talk to them about it. These companies are seeing enough traffic to roust up funding, but I wonder what your experience has been like. 

Does this enhance your viewing / gaming / listening experience? Have you made new friends or found new people to follow from socially discussing your entertainment?