Coming Out Simulator is exactly what it says it is. It’s a free-to-play conversation simulator based on/inspired by the personal story of coming out of its creator, Nicky Case.
There’s no easy answer in Coming Out Simulator, no optimal ending to be achieved if you collect the requisite amount of points. Case based the game off a pivotal moment in his own life as a teenager. And just like in real life, the moment of “coming out” in this game is traumatic no matter which way the player chooses to approach it.
Ultimately, it’s liberating as well. But that’s not what the brunt of the experience playing Coming Out Simulator is actually like. […] There’s power in exploring a fantasy like the one in Mass Effect 3, but there’s also power in being reminded that “coming out” the way one does in that game is a fantasy, and a pretty far-fetched one for many people who faced far more difficult challenges when they actually came out.
Coming Out Simulator is a game about that second experience. It’s a painful one. But it’s also a necessary one, that I think more people who’ve never had to struggle with their own sexual identity should see for themselves.
We are happy to announce that Flight Rising will be open for a registration window on Monday, October 13th. Registration will be available at 5:30 Server Time on October 13th, and close at 5:30 Server Time on Tuesday, October 14th.
We are very excited to open the gates once more and welcome new clans to the world of Flight Rising. Be sure to tell all of your friends! Accounts that you refer award you with free gems when your friend purchases them.
John Conway first theorized that it would be impossible to create a forever-expanding universe using these rules, which was proven wrong by a team at MIT, creating the “glider gun,” which is featured in the third gif.
Since then, thanks to computers, people all over the world have added new designs to the database, creating amazingly complex designs.
For example Andrew J. Wade created a design which replicates itself every 34 million generations! Furthermore it is also a spaceship (permanently moving pattern) and not only that, it was also the first spaceship that did not travel purely diagonally or horizontally/vertically! These types of spaceships are now appropriately named Knightships.
The simulation has some interesting properties, for example it has a theoretical maximum speed information can travel. Or simply, light speed - as that is the limit in our own universe. The limit is set to 1 cell per generation - after all how can you create something further than 1 cell away in one generation if you can only effect your immediate neighbours? And yet you can get things like the ‘stargate’ (Love the name, huge SG fan here.) which allows a space ship to travel 11 cells in just 6 generations.
Some smart people have even designed calculators, prime number generators and other incredibly complex patterns.
Researcher have studied the fitness for space travel of both men and women and find remarkable differences in what is needed to support male and female crew members. Kate Greene experienced it first hand as researcher and crew member at HI-SEAS crew 1. Kate found that her three male crew members ate significantly more, than her female colleagues, a result which verifies other studies in this field.
The Hawai’i Space Exploration Analog and Simulation (HI-SEAS) Facility is located on the side of a volcano in Hawaii. A crew of six (3 women and 3 men) reside in a two story dome for the duration of a mission. The first two missions took both 4 months, but the current mission will continue for eight months.
Tele-Present Water Simulates a Spot in the Pacific from Halfway Around the World
Artist David Bowen is known for his kinetic sculptures that are driven by real-world data from natural phenomenon. For his work “Tele-Present Water,” first exhibited at the National Museum in Wroclaw, Poland, Bowen pulled real-time wave intensity and frequency data from the National Oceanic and Atmospheric Administration (NOAA) buoy station 46246 (49°59’7″ N 145°5’20″ W) located in the remote Shumagin Islands of Alaska. This information was scaled and transferred to a mechanical grid structure, resulting in an uncanny live simulation of the movement of water from halfway around the world. The piece, along with Bowen’s other works, speaks to the way technology and telecommunications can both alienate us from and unite us with the natural world. While technology has enabled us to control and model phenomena with unprecedented precision, it may also provide a means to understand the world in a more intimate, visceral way.