womenincomfortableshoes asked:

I'm only just starting to get into processing and generative art so I'd honestly find anything useful or interesting at this point. Just outlining some of your favorite techniques/sketches and how they work would be awesome though.

Sure thing. One idea I’ve been trying out lately is generating custom shapes. Processing has built in shapes like circles and rects, but you can also create them one vertex at a time. In this example, rather than manually set each vertex’s position, I’m setting them inside a loop, which determines the number of vertexes in the shape, with random variation in the x and y values to keep things interesting. If you put this inside the draw function, you’ll see slightly different shapes appear each time.

int x = width/2,
    y = height/2,
    lineLength = 24;
beginShape();
for (int i=0; i<6; i++) {
    int direction = int(random(0,3));
    if (direction == 0) {
      x = x + lineLength;
      y = y + lineLength;
    } else if (direction == 1) {
      x = x + lineLength;
      y = y - lineLength;
    } else if (direction == 2) {
      x = x - lineLength;
      y = y - lineLength;
    } else if (direction == 3) {
      x = x - lineLength;
      y = y + lineLength;
    }
    vertex(x,y);
}
endShape();

digamma-f-wau asked:

Would it be reasonable to assume that season 2 is also split up into two haves (season 2A being full disclosure to episode 78, season 2B being episode 79 to episode 104)?

Yes, BUT at Steven Universe we’ve also divided the seasons into shapes:

Episodes 1-26 are Season Octagon.  27-47 are Season Parallelogram.  48-52 are Season Square.  Episode 53 is Season Circle, except in the UK where it’s The Queen’s Sphere (and Mr. Smiley named Mr. Brifflepuff).  Episodes 54-69 are Season Irregular Decagon. 70-85 is Season Equilateral Triangle.  86-104 is Season Tetrahedron.  

Please use these classifications from now on when discussing Steven Universe.