Movement and posture headcanons
♐ - Fights
Oh man I have thought about this so much hah ha h
He’s highly adaptive - that’s the first and most important thing. Grey Wardens are esteemed fighters, that’s their thing so he’s a very efficient fighter. He’s got a few set-ups.
The first is typical mage. He uses a staff, roots himself with Keeper/nature magic and does your pretty standard spell-firing stuff. Next is close-quarters magey stuff, where he uses a bladed staff like a bo staff and uses magic as support.
His hand-to-hand style is primarily for disarming and knocking out. It involves short bursts of speed and strength and is inspired a lot by this.
Then there’s Arcane Warrior techniques which for him is more accurately called Arcane Rogue. He typically wields a sword and quillon dagger, or parrying dagger if he’s fighting not-darkspawn. Is also skilled with scramasax daggers and stiletto daggers. Is too small for most shields but can use a buckler. He doesn’t really need them though bc arcane shields ~
Having a dominant left hand gives him an edge with this style. Using in-game references he would be skilled with the specialist & scoundrel talents trees and the duelist spec.
When performing blood magic he’s very grounded, calm, and nimble, and wields a butterfly knife for drawing power. He keeps it hidden on his right arm at all times for quick access in a dire situation. Just in case~ y’know? He’s not had enough training or practice with it to be particularly powerful but the raw magic itself is potent and dangerous. He usually goes for the knock-out or the confused What was I doing effect rather than killing with blood magic. Or controls one person into slaughtering everybody else c: