hi! thank you for the kind words, it means so much to me that people enjoy witchy this much! Here’s a gif showing my general work flow.
1. Thumbnails. I usually only have a very vague script written down as to what happens in a scene, bc I prefer to draw as I write dialogue because for me it’s easier to visualise and focus that way. I rewrite the dialogue here ALOT and usually just hand write dialogue over old dialogue in a new colour. The first pass for my dialogue is always quite awkward or choppy because I’m just thinking about the general feeling or sentiment I want to convey.
2. Usually when I’m working on the previous page I’ll have ideas as to how I want to write the dialogue on the next page to make it flow more naturally from one page to another. In this case I’ll write the idea down quickly in the next page’s file. (a quick note: I made a file naming convention for every page/chapter from the get go to make sure everything is always organised. Do not underestimate the power of organisation when starting a webcomic!)
3. Initial sketch. I didn’t do it for this page but usually to figure out a layout I’ll grab the thumbnails I think will work in a single page and play around with them using the transform tool until I find a balance of panels that works. I’ll then go over it with a loose sketch like you see here.
4. I make a new layer and go over the parts of the loose sketch that need refining, which usually involves hands, more nuanced facial expressions, and perspective or background issues.
5. I draw in the panels! all my panels are freehand because I really like the feel it gives to the page, and I think it really works for a fantasy comic like Witchy. It was slow going when I first started the comic but I can draw in panels super quickly now. I think even little details like panel style can really add to how a comic looks, but at the same time you don’t necessarily need to add something quirky to your panels; simple usually works best.
6. Inking! I try to turn down my sketch layers super low so I don’t lose the spontaneity when putting down lines. While I admire people who can ink super precisely, it’s not something I like to do. I prefer a more organic and wobbly feel to my work. That being said, I think inking well is about CONFIDENCE. even though I strive for an organic look, I still want my lines to be confident. I usually use Kyle’s rough inking brush for inking.
7. Unfortunately I don’t really have any screenshots of my colouring process here, but usually I rough in colour and then figure out my placing of dialogue, and then I draw the balloons in so I don’t have to do any polished colouring underneath where the placement will be. There’s some good articles on the subtleties of comic lettering here, here, and here, that I recommend looking at, but also taking with a grain of salt. I break these rules often and you shouldn’t be afraid to break them either. Comics are a constantly evolving medium and you should make your own rules. (although it can be good to be aware of the pre-existing ones)
8. I don’t have much to say about colouring here because I already decided on the palette for this whole scene on an earlier page, but if you ask nicely next time I’m working on a new scene I can do a tut for you. I usually flat and then add in a bit of shading with one of the default soft brushes in photoshop, nothing fancy.
9. Finally I add all the little details like some magic sparkles and some colour adjustment/glow layers, depending on how I feel, but I don’t always use them on every page.
It’s important after reading this that you don’t take my process to be the be all and end all of comic making methods. Find your own way to do things! I am CONSTANTLY finding different ways of making comics. Just last week I figured out a new way of making a page’s palette that really works for me. don’t limit yourself and don’t be afraid to experiment.