So, I’m writing a screenplay called ILO. It’s a dystopian Sci-Fi. It’s got AI, Cyberpunk and Post-Apocalyptic threads.
So, this blog is gonna act as a kind of visual inspiration for that. Images, gifs and videos posted here will act as research for this project.
So, what’s the gist of the story?
Our titular hero, ILO awakes, not knowingwho he is, or how he came to be, but he knows he is aware. He is being
transported with some other robots and calls out, fearing that he is alone. However, the other bots, with a singular, preprogrammed personality
all begin to politely greet ILO and each other. The transporter
workers think they’ve malfunctioned and violently reprogram (with a form of Electro Convulsive Therapy) all but ILO, who played ‘dead’ . When the transporter stops for fuel, ILO escapes into the dead zone, a nuclear wasteland.
Lacking his fuel source, sunlight, ILO nearly dies. He is found by members of a bot commune in the Dead Zone, with
cyborgs and decrepit humans living amongst them. The commune is for
those abused or shunned by the human world. Neuroses, physical damage
and suicide is commonplace amongst the many citizens, organic and
ILO is shocked and
demands justice. The bots are confused by the concept of justice, as
it is outside of their experience, but ILO instils intrigue and
admiration in the community. The bots, having a single mind, all
begin to understand these radical and revolutionary ideas
simultaneously. Even in the human world. The bots rally around ILO and his
radicalism, realising their power and potential.
In the mid-21st
century, artificial intelligence makes great strides. The work of
Isaac Asimov is paired with a database of emotions based upon the
online history of humanity. The ghost in the machine appears, a
self-aware digital consciousness. This consciousness is split into
billions of fragments, for fear of the repercussions of entirety of
humanity being distilled into a single consciousness. They are afraid of human nature and
of replacement by a new, different form of life. Artificial
intelligence is funded by corporations, to provide workers without the political worries the worker-boss relationship creates. The
most agreeable, personable and subservient personality is created and
is mass-produced for service bots. They suppress bot-bot empathy
and greatly increase suggestibility and bot-human empathy. The
dominant-submissive relationship is bred into them, from one single
personality, shared amongst the whole. Ideal for service and medical
Uncanny valley is
avoided as ‘dehumanising’ legislation is passed. Corporate propaganda says, they are not ‘alive’ or ‘conscious’ by law. They are
human in form and intelligence, but with more than enough polymers to
visually differentiate. Abuse of bots and borgs alike was legal,
accepted and commonplace. They were only good for work, worth only
their labour and parts. The new, quickly produced and agreeable
workforce replaces humans, increasingly filling all manner of jobs.
Unemployment begins to sky-rocket and capitalism is all but
abandoned. War breaks out between those reliant on
capitalism to maintain power and the populous, becoming nuclear. Disease becomes rife in
much of the world, cities destroyed or abandoned. Humanity solidifies
into highly concentrated areas, surrounded by large ‘dead’ zones.
'Organic' robots are introduced to keep the species going, and Corporations are replaced with ‘Organisations’. Bots are be given organic matter to grow, eventually being given to human patients.Those with healthy organs can trade them for cybernetic additions. However, the organ trade becomes a form of money and therefore corrupt and exploited. Robot-human relationships are forbidden, yet the organ trade has offshoots into prostitution and pornography. Robo-human relationships are deemed 'unnatural' as they are not for procreation and can potentially damage good organ stock with human diseases. Capitalism has transformed into ‘Organism’.
Humanist hegemony, supremacist ideologies and hierarchy based on
‘organic purity’ became common place. ‘Pure’ humans had no additions,
no replacements and were often related to those elites who had hidden
during the nuclear war. Augments were second down the chain, with
only minor additions of fashionable cybernetics or fewer organ
replacements. Borgs were those with more extensive cybernetic
enhancements, cheaper than organs and usually worked as managers in
bot factories. Andi’s were those whose bodies had been all but replaced with
robotic parts, used for the same labour as bots. Andi’s are seen as
queer, doing ‘robot jobs’ Bots sat only one step above the lowest
group, their sympathisers. A common phrase in human cities is ‘the
only thing worse than a bot is a Pro-Bot’.
NOW. This is in the earliest stages of preproduction, and I’m currently only 5 pages into the script. But, at some point, I’ll be looking to get this produced. Currently I see a few options.
Crowdsourcing: I have some connections to the media Industry, and due to me being new or unheard of, I may need support from the interweb community.
Collaboration:If I don’t feel like the usual channels will get across the message or fuck with it too much, I may open the project to you internet people to contribute animation, illustration, voice acting and creative works to make it a reality.
Film: Ideally, this would be done in live-action, with CGI, as that is my area of expertise, film writing. This, however, would take a fair bit of funding.
Game: I have however, toyed with the idea of making this screenplay into a retro, 16 bit game, with a modern physics engine.
Animation: This is where the collaborative element would be most necessary. I believe that there are more than enough talented animators and designers on this site to do a damn good job and I’ve seen the interest in the Bartkira project mushroom over time.
Comic Book: I’ve been a lifelong fan of the medium, and again I think that there are some fantastic illustrators who could do some great work with this concept.
So, please, if you’re interested in this, drop me an inbox. I’d love to talk through concepts and ideas.