“One of the most prominent and critically acclaimed Twine games has been Howling Dogs, a haunting meditation about trauma and escapism produced in 2012 by a woman named Porpentine. The gameplay begins in a claustrophobic metal room bathed in fluorescent light. Although you can’t leave, you can “escape” once a day by donning a pair of virtual-reality goggles. Each time, you’re launched into a strange and lavishly described new world where you play a different role: a doomed young empress learning the art of dying; a scribe trying to capture the beauty of a garden in words; a Joan of Arc-like figure waiting to be burned on a pyre. And each time you return to the metal room, it’s a little dirtier and a little more dilapidated — the world around you slowly decomposing as you try to disappear into a virtual one.”
Walk This Way.