One of the most prominent and critically acclaimed Twine games has been Howling Dogs, a haunting meditation about trauma and escapism produced in 2012 by a woman named Porpentine. The gameplay begins in a claustrophobic metal room bathed in fluorescent light. Although you can’t leave, you can “escape” once a day by donning a pair of virtual-­reality goggles. Each time, you’re launched into a strange and lavishly described new world where you play a different role: a doomed young empress learning the art of dying; a scribe trying to capture the beauty of a garden in words; a Joan of Arc-like figure waiting to be burned on a pyre. And each time you return to the metal room, it’s a little dirtier and a little more dilapidated — the world around you slowly decomposing as you try to disappear into a virtual one.
—  Laura Hudson’s ‘Twine, the Video-Game Technology for All’

Porpentine is a game changer, her work is so exciting. It’s been weeks and my thoughts still linger on her art, this medium. Also recommend Anna Anthropy’s ‘Queers in Love at the End of the World.’ 

With Those We Love Alive - a text adventure written by porpentine with music by Brenda Neotenomie

honestly – I’m actually goin to say this is my new favourite text adventure. it’s really a very special game. so many emotions are communicated so clearly and personally through the use of colour, language, music and audience participation.

I say “audience participation” because WTWLA employs a truly unique feature for a game. at certain points in the story, you are asked to draw symbols on your body, and lots of people, upon completing the game, upload photos of their symbols and I just think that that is really really cool. everyone plays the same game but comes away with something unique and personal to them, which can be shared with others.

Also the use of music in this game is genius. serious kudos to brenda neotenomie for capturing and adding to the mood of each part of the story. use your god damn headphones/earbuds people.

having said all that, I really think the less said about this game the better, but I will give a hint: to progress the story, you need to sleep. I didn’t know this and was v confused for a while.

TW: violence, drugs, child abuse, self harm.


Today has been b-a-n-a-n-a-s so I figured I’d make a list of sweet upbeat games that’ll make y'all feel better.

Where is the button for love? - you are a mom in a giant robot suit trying to hug your daughter. Think Surgeon Simulatoresque controls.

Candy Ant Princess - Gosh this is super great twine game by tumblr user ratbagbat. Self-explanatory title. You’ll be dawwing throughout.

Room of 1000 Snakes - THE GREATEST GAME OF OUR TIME. Press enter to start.

Fear Less! - Gorgeous pixel art, you are a small girl dreaming and running and fighting and and jumping and generally being awesome.

Jurassic Heart - Dating. Dinosaurs. So fucking kawaii. <3

wreCK - RPG Maker game by tumblr user tvface.Playing as the healer class is really soothing. There’s a pretty strong OFF feel, but it’s not enough to overwhelm this very unique game. Music is god tier.

CRY$TAL WARRIOR KE$HA - It’s Porpentine. You have no reason not to play it.


Eczema Angel Orifice update!!!!

-Brenda’s gorgeous menu graphics can be seen above! Everything tastes better!

-Brenda is composing a new soundtrack for Their Angelical Understanding, although we’re keeping some of the tracks that were Creative Commons.

-There will be an exclusive twine that takes like a minute to play. Lol!!

-There will over 4000 words of notes.

-Content warnings will be visible when accessing each twine.

-It will contain Howling Dogs, With Those We Love Alive, Ultra Business Tycoon III, Cyberqueen, High End Customizable Sauna Experience, Their Angelical Understanding, Skulljhabit, Parasite, The Sky in the Room, Beautiful Frog, Climbing 208 Feet Up The Ruin Wall, Begscape, Orifice Clique, Sewer Diamond War of 3096 Reenactment, Her Car is the Edge of the World, Wild Wild Gender Mines, Myriad, Metrolith, Contrition, Ruiness, Frolic RPG, Mother, Shadowchildself, List of Hellgenders, and whatever else i forgot to list

-The Greenlight campaign has broken past 50% of the votes required to make the top 100, but it probably won’t reach 100% without coverage from some larger game sites, so it is truly in the hands of the gods.

-The comments on the Greenlight page have been bizarrely amazingly supportive, I never expected to hear that kind of stuff. Thank you so much! It’s a huge encouragement to me, no matter what happens with the campaign.

In conclusion, since the Greenlight campaign will take an unknown amount of time, we’re bringing Eczema Angel Orifice to Itchio…coming soon!

we had our workshop today and it went great! brenda made a beautiful twine tutorial slideshow that doesn’t rely on powerpoint, just go to the page and click or use keyboard arrows to navigate (down arrows focus more deeply on a specific topic, right arrows continue to the next topic). feel free to use for your own workshop or to teach a friend!


One day everything you swallow will come up like a stone, a game by Porpentine that is only available for 24 hours.

“I counted this high”. The numbers become a geography. Sometimes invisible. Sometimes they become staircases, and paths that you run through while holding your breath. Other times they keep you grounded, in a horrible way. Sometimes they’re the only thing that’s there.

They’re reminiscent of the counter in Howling Dogs which increments each day of solitary confinement, and the story opens sometime after 365. Hold out for arbitrary milestones only for them to pass with indifference.

“This is the game.”

Porpentine's Wonderful World of Slime

Intensely personal, erotic, bizarre, and unabashedly honest are just a few words that describe the work of Porpentine, one of gaming’s most absorbing designers.

“I think trash represents this kind of lowest of the lower, this sinking point,” she said. “If you’re trash, there’s nowhere else to go, and you’re co-mingling with all these things around you. It’s a refuge. It represents finding value in something that so many other people find ugly and celebrating it, which is something that applies a lot to my life and my work.”

Porpentine’s contributions toward the maturation of the medium we love so much has been among the greatest I’ve seen in my lifetime. Games like Papo y Yo, Depression Quest and Dys4ia have done much to shake our digital foundation’s anxiety over personal, risky games as an legitimately effective - and, in some cases profitable - proposition. Porpentine’s own work has done much to cultivate this growing presence of cathartic, poetically personal work; and I look forward to seeing the space flourish. 

This article by Patrick Klepek is worth a read, trust me. 


just played Porpentine’s ‘With those we love Alive’ game, and ho’ shit. it was amazing.

Sigils from bottom to top: new beginnings, severed, thought loop, ‘feeling right now’, shame, ‘relationship with the chasm’, insight, influencing the outcome, and pain. 

because I am alive