I had a friend who was doing a Let’s Play of LSD: Dream Emulator. He never finished it (and that’s assuming it’s a game that can be finished), but I watched every episode he put out with baited breath.
That is a really weird, really interesting game, and I’m glad it exists. I like games that deal with dreams. And I see games like LSD Dream Emulator, and I see the work of people like Andi McClure, and sometimes I wish I had that kind of weird, artistic creativity in me. Everything I create is very structured and for lack of a better term “normal.”
I’ve never really just let abstract art “flow” out of me. I don’t know if I could be abstract. And I don’t really know why, either. I guess I appreciate the safety of structure too much.
Maybe what I’m about to say will seem tangential, but this is something fancydrak has talked about in a stream, and it’s something I (and many others) experience, about this fear of like… going out of bounds in a videogame. Most recently, I experienced it in a racing game called FUEL.
FUEL is not a good game. It’s sort of a post-apocalyptic racing game, brushed with more than a little Mad Max, and was quite clearly not finished when it was pushed out the door. It was a very ambitious game, and once held the Guinness record for the largest game world (5000 square miles). Despite its huge shortcomings, a community of people has gathered around the game, seeing it for what it could be, and some have even developed mods to try and “fix” the game as best as they could. One of those mods is ReFueled. ReFueled is why I bought FUEL.
I’m not entirely sure, but I think one of the mods added to ReFueled is the ability to purchase a hovercraft. Water is routinely used to block areas off that you aren’t supposed to get to in FUEL, and with the hovercraft, you can sort of go where you please.