Making palaeoart is hard. It takes a lot of time and effort- both professionals and non-professionals will understand this. The people behind this are not machines that churn out high quality palaeoart at no cost whatsoever, only to see them become memes. Artists are people too. Life is hard for palaeoartists. Palaeoart is not about the best or the most popular or the most meme-worthy artists. Palaeoart is a century-old practice that has, since the very start, been about restoring prehistoric life in an accurate and evidence-based basis, while stopping plagarism dead in its tracks and appreciating palaeoartists for the wonderfully talented people that they really are.
We want our graphic on blogs, articles, videos and even conference presentations as a means of promoting these issues as widely as possible. Remember that the whole reason for writing the Palaeontologia Electronica piece was to break these issues out into the wider world. The way to do that is through promotion in as many places as possible. We want it Facebooked, Tweeted, blogged, Tumblr’d and whaever else you can do on social media. We want it on respected, widely-read websites so those who don’t frequent the depths of the palaeoblogosphere can’t avoid it. We want SVP 2014 audiences seeing this in so many presentations that Berlin erupts with discussion of ‘what’s with all those palaeoart logos?’. However you do it, we’re simply asking for a bit of a fuss. Ultimately, we want this widespread enough that the folks involved in palaeoart production can’t ignore it, and will hopefully start thinking about palaeoartistry and its practitioners with the respect they deserve.
Mark Witton couldn’t have said it better.