From the NY Times Magazine: Twine, the Video-Game Technology for All
This is a really great story from Laura Hudson about the Twine development scene and some of the people creating games using the text-based development tool. The question raised is by the piece is an important one: who gets to be called a gamer, what gets to be called a game and who gets to decide?
One particular paragraph gets to the heart of the matter:
These debates are more than just pedantry, and the questions of authenticity that swirl around Twine games are the same ones that hang over so many of the people who make them: Do they really belong? When video-game fans insist on drawing hard lines around fluid definitions in ways that tend to align with cultural prejudices, perhaps it’s time for them to start questioning whether what they’re protecting is really more important than what they’re keeping out.
And that’s really what has caused all of this strife in the gaming community; people trying to decide and define what, and who, is and isn’t allowed into the club.
Here’s the secret: there is no
spoon club. It’s a playground and everyone should be welcome. Some of like the sandbox, some like the swings. Heck, some like the merry-go-round that changes the horses out each year but it is essentially the same ride every time — and that’s OK. This playground has infinite space.
Photo: Porpentine, the creator of the critically acclaimed Twine game Howling Dogs. (Graeme Mitchell for The New York Times)