EDI actually wanted to make a shirt first but Shepard vetoed the idea of letting her walk around with a shirt that said I’M AN ARTIFICIAL INTELLIGENCE. Can’t pass up a chance to fuck with Liara though.
In other words, I made myself a new command trine, now there are two in this house and that’s no good - who wants to give little Screamer, TC and Skywarp a home? The trine is for sale for a slightly letdown price because TC isn’t quite perfect, he ended up a little slim. The other two are normal.
Fuuurthermore I made a random pink jetling! Who wants to give this adorbsness a home and name? (Edit: Pink jetling has a new owner now)
As each new concept was exhausted and the circle of my experience became larger, the field I could search for new values diminished, and I was often at a loss to find a new path to follow. If my films have a style that is cohesive, this style is based on a search, not on any conclusion. If some of them seem vague, this could not have been avoided; no search is made unless one is vague. Most of those who work in films seem to be sure of what they are doing, though this is only the sureness of mediocrity. To be precise in any art is to limit its possibilities.
Dungeon Delvers is an inventive dungeon crawler, in which you program the AI for your band of heroes then send them out to kick ass and collect loot.
When exploring a dungeon you can’t control your heroes actions, just the direction they move in. Instead, at the start of each level you ‘program’ your heroes to carry out actions under certain circumstances (eg. 'Attack Enemy Always’ or 'Heal if Health is Less Than 50%’), and give each command a hierarchy of priority. The priority of these commands is just as important as the commands themselves and can mean the difference between life and death for your dungeon delvers.
As you progress through the levels you unlock new characters, AI commands and character classes, allowing you to finely tune your squad for different situations. It’s a fun take on the genre, with charming pixel art animation and strategic gameplay.
The ability to tailor your characters AI is a makes the party set-up stage a pivotal part of the game - in-fact, in Dungeon Delvers the battles are won and lost before they’ve even begun.
If we follow Christ, we are commanded to love people - no matter who they are. “A new commandment I give to you, that you love one another; as I have loved you, that you also love one another. By this all will know that you are My disciples, if you have love for one another.” (John 13:34-35)
None of us are perfect. “for all have sinned and fall short of the glory of God.” (Romans 3:23)
Before you judge others, remember you’ve made mistakes too. “And why do you look at the speck in your brother’s eye, but do not consider the plank in your own eye?” (Matthew 7:3)
Despite our sins and mistakes, Jesus came to save each and every person. “But God demonstrates His own love toward us, in that while we were still sinners, Christ died for us.” (Romans 5:8)
Forgiveness and new life is available if we ask. “that if you confess with your mouth the Lord Jesus and believe in your heart that God has raised Him from the dead, you will be saved.” (Romans 10:9)
Nothing can separate us from God’s love. “For I am persuaded that neither death nor life, nor angels nor principalities nor powers, nor things present nor things to come, nor height nor depth, nor any other created thing, shall be able to separate us from the love of God which is in Christ Jesus our Lord.” (Romans 8:38-39)
God is with us in our trials. “Come to me, all you who are weary and burdened, and I will give you rest.” (Matthew 11:28)