myedits;3;

I discovered something.

This was what i was talking about, the newspaper. Yes, Fazbear’s Fright burned down.

But i just noticed around the article where the blurred out text is, it’s Scott talking about the game’s development instead of the usual random text he uses to fill out the space. Just thought it was interesting.

Here’s what it says if any of you can’t read it, i tried, anyways -


"Looking back on many of my old games, I’ve found that there is always a broken-down robot in them. I’m not sure why this seems to be such a recurring theme in my games, but it’s obvious that it’s something haunting me."

"Before i began work on FNaF, i had to choose what game to make out of three potential games. Knowing it might be my last try before having to start a new career, I was choosing between a sequel to The Desolate Hope, a remake of my first game - Legacy of Flies, or a new idea about animatronics and security cameras."

"While working on the first game, I started a crowdfounding campaign for it. I raised exactly zero dollars."

"Fun Fact: The names Freddy, Bonnie, Chica, and Foxy were just nicknames while i was working on the characters. I was planning on giving them official names later but had grown very fond of them by the time the game was done."

"In the original game, Freddy was never originally meant to move around the diner and was only meant to "get you" if your time ran out. This was changed before release."

"In real life i tend to have waking nightmares, meaning that i walk in my sleep, etc. One night i dreamt that Bonnie was in the hall outside my door, so i jumped out of bed and rushed to hold the door shut. I discovered that the door was locked and it filled me with dread. In FNaF 1, when the doors don’t work, it means something is already in your office: So when i felt that the door was locked, i felt like Bonnie was in my bedroom and was about to get me! Thankfully, i woke up."

"I actually modeled the Foxy character on my laptop while riding on a 24hr drive to visit my in-laws over the summer of 2014. It’s very difficult to model a 3d character on a bumpy car ride. Maybe this is why Foxy looks so torn up! :)

While we were there visiting, my kids got to experience Foxy’s jumpscare for the first time!”