3d animation techniques
we have all researched into techniques and adding them to my post.
3d animation -The creation of moving pictures in a three-dimensional digital environment. This is done by sequencing consecutive images, or frames, that simulate motion by each image showing the next in a gradual progression of steps. A 3D model can change properties such as position, rotation, shape and surface style. In order to create an animation each “state” of the 3D scene needs to be rendered to create a frame.
Animation is the process of creating motion and shape change.
Animation techniques are essential 3D applications where a
character or morphing objects are present, for example,
games, simulation, and medical applications.
techniques; morphing, skeletal animation, and hierarchical animation.
Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition.morphing is used to animate clothes, skin, face, and non-solid bodies.
Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.
Skeletal animation is also called skinning because it emulates the way the skin and muscles react to their attached bones.
Hierarchical animation is a technique based on moving through an array of pivots in a hierarchical fashion and applying the basic operations.
Comparison of animation techniques
-morphing offers more control
-Skeletal focuses on the bones
-hierarchical controls the pivots
- morphing takes up the most amount of time.
websites I used
pros of the website- gave me examples of techniques and fully explained the definition of each.
shows pictures of the techniques.
cons- wiki i have to double check other websites say the same.