I’m now working on boring technical stuff, like the HUD and menus. It took me a hilariously long time to come up with a design I liked for those simple little health bars! Anyway, a ton of stuff in this image (background, flames, little demon guy, ground) is temporary/filler art, so ignore its sloppiness!
As always, we are close to finishing this game. But this time for real! Also this is iPhone 6 resolution, in case anyone was wondering. But don’t worry, the game will be available for other devices too!

#totalgearhead #ftw # forevertwowheels #motorcycles #garagetime #builtnotbought #teardown #winterproject #xs650 #yamaha #bratstyle #streetracker #flatracker #bobber #caferacer #mockup #bratstylebobber #yamahaxs650 #wrenching #caferacersofinstagram #bratstylebobber #photooftheday  #picoftheday #instadaily

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Mockup of a book cover idea I had for Jane Eyre.

The jacket is the fire (obviously) but when you take it off, you see the damage the fire left behind.

**UPDATE**

You can now get your hands on a copy!

All you need to do is pre-order a copy on my Kickstarter page here (go on, you know you want to).

 https://www.kickstarter.com/projects/973444159/classics-collective-jane-eyre

p.s Massive thank you to everyone re-blogging/liking this 

More fighting game shenanigans!

This time, I took rebornica’s character select art and fashioned it into an actual character select screen!

And yes, Mike is standing on a giant pizza. It’s the only fitting thing I could think of.

The original character select image is here (once again by rebornica.)

Am I giving credit right?

Snake and Konjak did a Wario Land and Princess Daisy mockup respectively, so I couldn’t stay behind.

I started this at the end of 2014 and finally got around to finishing it This taught me a lot about all the different aspects of game art, and it allowed me to put everything I’ve learned during Nuclear Throne into something that was a bit higher resolution. 

So yeah, this is what I would make a Sonic game look like if I was given the opportunity. It’s heavily inspired by Sonic Advance 2, which is my favourite Sonic game, along with the overall aesthetic of games like Sonic CD and Knuckles’ Chaotix. 

I might at some point animate Sonic’s runcycle and the Starpost (the wings flip around the red ring when you run past it, so that they end up right way up), and perhaps the Mosqui’s flying. For now though, I need to take a break from this one, haha! 

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Coffee Branding Mock-Up

Check out this great coffee stationery and packaging mock-up for professional branding projects.

You can find more information about this coffee stationery mockup on WE AND THE COLOR or buy it on GraphicRiver.

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Concept for Clementine in her teens, maybe around 16 or 17. The colours of her clothes are based off of Lee’s in the later episodes of Season 1, and she has a machete like Luke did in Season 2. 

[The hideous watermark is to stop art stealers, because I’m sick of them.]

More distractions from drawing tilesets…  wait I drew up a brand new tileset just for this mockup, oops.  I think the style I used for the Iron King is way too different compared to the rest of the sprites and tiles.  I also wanted to animate everything, but that’d take up some time that could be better used on drawing stuff for a game I’d make.

Either way, I like the Souls series a lot.

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37 Realistic Mock-Ups From Cruzine for $21.

You will get a total of 37 photorealistic mock-ups that you will definitely love! They’re great for presenting your logo, badge, sign design, text or any shape. These mock-ups are also very easy to use; all it takes is a couple of seconds until you get that realistic photo presentation.

All the templates are available in PSD files at a resolution of 2300 x 1600 pixels or more. Smart objects included to easily replace the sample image with your own logo or image.

Check it here: http://bit.ly/1nV78pU