EA let the world know last year that the studio behind the 2010 reboot of Medal of Honor would be at the helm of the sequel. EA also let slip that they wanted a FPS title out by years end. 

Word traveling around the rumor mill is that Medal of Honor 2 will be coming this October… lining itself up as cannon fodder direct competition to the inevitable November Call of Duty release. 

I understand that EA wants it’s chunk of the FPS market but isn’t pitting the troubled series against the juggernaut that is Call of Duty kind of a horrible marketing strategy? I enjoyed the reboot quite a bit but I feel that if EA and Danger Close release Medal of Honor 2 so close to Call of Duty’s November release that it will simply get lost in the marketing onslaught. After all Call of Duty has smashed every gaming sales record up until this point and it seems as if there is no stopping the behemoth.

Medal of Duty

So these days most FPS games are really about the multiplayer mode, and single player campaigns aren’t much more of a small afterthought that most players will probably ignore. But I for one still enjoy to play through them, and I’ve come to the conclusion that I enjoy the campaign of the Medal of Honor series over Call of Duty. Why? It’s pretty simple really:

I feel like I’m shooting at the right people. It’s the same reason I still enjoy Call of Dutys World at War campaign over newer ones, the enemies featured in the game were the Nazis, a real existing group who you can feel the hate for. When I fight them, I feel like I’m fighting a real enemy who deserves the death I’m bringing them. This same principle applies to the Al-Qaeda enemies of the Medal of Honor 2010 and Warfighter games. That real life connection makes for a more dramatic and heart pounding experience in my opinion.

The enemies of recent Call of Duty games just haven’t had any relatability for me. The whole “evil Russians” concept driving the Modern Warfare series just seemed like an old and overused stereotype to me. And in the case of Black Ops 2, I have no idea who I was even fighting. With so many war FPS games being near identical and their campaigns so short, I think it’s difficult to really distinguish ones from the pack but I think in future I’d enjoy seeing Al Qaeda type enemies again.

Medal of Honor (2010)

Genre: First Person Shooter
Developer: Danger Close, DICE
Price: £14.99

Medal of Honor is a military shooter about the war in Afghanistan that dares to lead the player towards asking the words ‘why am I here’. Sadly this isn’t some act of subversion; this isn’t a game that talks about the moral quandries of American Imperialism or whether it was necessary for the Western powers to plunge themselves headfirst into the protracted middle eastern wars of the early 21st Century. Instead the reason that Medal of Honor makes its players question why they are here is simply because the player is given such a small, insignificant role in proceedings that it often feels like the game could complete itself quite happily without any interaction from the player.

In the style of the Call of Duty games which made the Military First Person Shooter one of the biggest money-spinning genres in modern gaming, Medal of Honor takes the player through a series of military setpieces, giving them control of a number of different individuals of different military branches and ranks. Unlike its much more successful counterpart however, Medal of Honor prides itself on its accuracy, foregoing Bond-like theatrics and big stakes heroism for a simple but realistic two-day operation taking out a large force of Taliban fighters from a small mountainous region on the Afghan-Pakistani border. EA performed extensive research into the game, including getting as much input as possible from real Tier 1 US operatives working in Afghanistan. This probably explains why the Tier 1 soldiers are shown as nigh-invulnerable ninjas with silly call signs sporting the manliest possible facial hair.

As you play you move between controlling characters including members of two Tier 1 teams, a specialist in the US Army Rangers and an aviation gunner in the Airborne division. Each mission (except for the Aviation one, which is essentially a rail-shooter) pits you as one member of a team of four soldiers executing a set mission plan. During these segments you are charged with killing hundreds of swarthy-looking bearded people in curiously clean white headdresses through a variety of different types of rock and/or dirt. Occasionally there are buildings to work through, or vehicles to ride on, or places to sneak around, but for the most part the game is about shooting middle-eastern men in their heads, bombing their curiously civilian-free villages to smithereens and quite frankly very little else.

But like that annoying friend that just can’t stand sitting there whilst you play their games, Medal of Honor just can’t stand you playing it the way you want to, instead wrestling control from you at regular points. Partway through the first mission, it goes into a cutscene simply to show you it’s rad axe-to-head animation in better detail, repeatedly it refuses to let you fire your weapons in case you somehow interrupt the flow of characters standing around discussing their course of action, and at one particularly egregious moment the game made an enemy both completely oblivious to me and had my bullets pass right through him simply so that they could be killed by my AI companion without any interruption to the script. In other locations the game erected invisible walls to stop me from approaching situations or characters from directions other than those specifically required for the game to run in the way it demands.

And when it’s not actively stopping you from playing the game in a way it doesn’t specifically desire, it’s actively demanding you take a very specific course of action. During the game’s early Tier 1 Stealth segments, you spend the entire time following incredibly specific instructions including those which tell you exactly where to go, when to move so as to not be seen by the guards, and whether or not you should fight your way out instead of trying the stealth route. There is literally no challenge involved and no intelligence necessary; the entire experience is following orders given to you at face value (which is heavily ironic as the game’s only vestige of plot involves the consequences of being forced to follow orders blindly), making the whole experience about as interactive as one of those pre-recorded laserdisc lightgun games from the early nineties, but with about half of the plot.

Medal of Honor’s single player is, quite frankly, an embarrassment. The fact that something that took so many people, so many resources, so much research and so much money to produce resulted in this is astonishing. Rather than being the Call of Duty-killer that EA positioned it to be, Medal of Honor a boring mess notable only for what a miserable failure it was. The game’s multiplayer still exists however, and whilst unlike the vast majority of games I play it appears to be populated. I did consider popping my head in for a quick attempt but felt intimidated by the sheer number of options and features available which, I am assuming, would all be quite familiar to a Call of Duty regular (otherwise known as the people who don’t need to buy this game as they already have Call of Duty), so if that’s your sort of thing… actually no, even then it’s not worth it. Medal of Honor 2010 is pathetic.

How long did I play? - 3.5 hours
Did I finish it? - No
Would I finish it? - No

Annoying, Disappointing Medal of Honor 2010

1) Only 10 Single Player missions. Something about Mission Select screen. There is huge amount left over space. To put more missions into the video game.

2) No Single Player DLC

3) Level cap is 15 online

4) Leaking amount of Firearms

5) There is only 4 online modes

6) Only 8 multiplayer maps

7) Your alleys in single player almost endless amount ammo give you. Every on the hardest difficult.


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have i mentioned i love this game?

Video games e os Trintões...

Se você tem em média 30 anos hoje, certamente viu de perto o advento dos vídeo games surgir quase como um viral, e aos poucos tirar as crianças das ruas e suas brincadeiras saudáveis para passar horas dentro de casa em frente à uma TV.

Claro que há vídeo games mais antigos, mas foi por volta de 1985, que o todo-poderoso Atari 2600 chega finalmente com força ao Brasil, e assim o legado por terras tupiniquins começaria para não ter mais fim. E foi ainda este ano, que tive contato com o próprio, paixão à primeira vista.

Hoje, 25 anos depois, a paixão segue firme e forte. Sobreviveu mais que muitos amores: a primeira professorinha, a primeira namorada, o primeiro noivado… hahahah!!!

E embora, muita gente possa rir da nossa cara, os trintões gamers, o fato é que a indústria de jogos soube acompanhar os passos daqueles pirralhos dos anos 80, que dividiam à atenção entre Xuxa e River Raid. E hoje, são lançados por ano mais de uma dúzia de jogos voltados ao público adulto.

River  Raid, febre em 85.

Sim, você aí que não joga pode rir, mas a verdade é que o jogos de hoje já podem ser considerados expressão artística como qualquer filme de cinema, em todos os sentidos: no números de pessoas envolvidas para  produção, como GTA IV que teve em seu casting produtivo mais de 3000 pessoas e levou 3 anos para ficar pronto;  ou em enredos, jogos como Mafia II, digno de uma versão para as telonas no mesmo ritmo de “Os Bons Companheiros” e Medal of Honor 2010 o melhor teaser já feito sobre os conflitos EUA x Taliban; ou mesmo quando o assunto são as cifras,  Call of Duty: Modern Warfare 2 que após sair teve rendimentos em milhões de dólares maior que todos os filmes lançados durante a 1ª semana após o lançamento, e olha que ele concorreu com franquias como Harry Potter e Crepúsculo.

GTA IV e Mafia II: dois foras-da-lei, e jogabilidade bem semelhante.

Então, meu amigo de meia-idade, pode ligar seu vídeo game ou PC e perder horas  de sono tranquilamente sem precisar mentir no bar pros amigos e menininhas que estava lendo  A República, de Platão.


CoD: Modern Warfare 2,  conspiração bélica que traz a guerra à cenários como as favelas dor Rio de Janeiro.

Medal of Honor 2010.  Mostra o perigoso dia a dia dos soldados americanos na guerra contra o Taliban.

This is just- My god. I’m almost speechless right now.

This is one of the most horrible first person shooters i’ve ever played in my life. It hurts. physically.

Today i was trying out like every mulitplayer game i owned, and i got this on the EA humble bundle and haven’t tried the multiplayer yet so i tried it out.

Just ok.

Matchmaking wasn’t working
whatever it’s a three year old game by now and it’s not very popular. They probably don’t maintain the matchmaking servers.

So i’m automatically assigned to a team that i don’t know how to describe without sounding ignorant because i don’t know if they were supposed to be the Taliban or what, but they were just like wearing turbans and robes and i’m pretty sure it’s offensive to someone.

I didn’t know what the objective of the game was because i didn’t pay attention, but i think we were losing. There were like tanks and guys right outside of our base and we would get sniped almost as soon as we spawned.

Personally i don’t think that’s bad. It’s kind of like a visceral experience to be in immediate danger all the time and have to sprint to cover as soon as you can.

It was frustrating at times but most online fps are at first until you practice and get good.

But it’s one of those modern games where the weapons you start out with suck and you have to level up to get better ones. So everyone has an advantage over you. The assault class wasn’t bad, but the sniper class was outrageously horrible. The scope had like no zoom.

And it’s one of those games with maps that are designed with invisible boundaries and if you cross them, you don’t hit a wall or anything like that. A timer comes on and you have a limited amount of time to get back inside of the boundary.

But here is the major problem. There is absolutely nothing to indicate the boundaries other than looking at the map.

Like i saw a bunch of rocks and buildings and i thought that looks like a great place to go, and a few feet later “YOU HAVE TEN SECONDS TO RETURN TO BATTLE” popped up on screen.

And i remember in Star Wars Battlefront, some maps were the same way, except they didn’t put like shit that you wanted to go to like buildings beyond the boundaries. Like on Tatooine, it was all just desert, and on Endor it was all just trees.

And the boundaries in battle front are all kind of clearly defined lines, but the boundaries on medal of honor just fucking squigle around however they feel like it.

So i pushed forward on my own and shot some people, and i guess i ended up in an enemy spawn because people just popped up in front of me, and i killed them.

i got like 3 or 4.

Then a tank rolled past followed by what i would assume are engineers to repair it. There were 3 and i killed 2, and then someone else spawned and killed me. And then i got kicked.

My first fucking game and i got kicked, probably for spawn camping?

But it’s like, i didn’t even try. They made it so easy.

Like in tf2 you can camp outside of spawn, but you can’t go in, so it’s hard unless the other team sucks and doesn’t work together.

And in the Halo games, you would automatically spawn a fair distance away from enemies, unless every other spawn was blocked.

And in Battlefront you can spawn at any point your team owns, and sometimes there are enemies there, but that’s how you capture points and that’s the objective of the game, and you actually have an advantage over people when you first spawn a lot of times because that game doesn’t have regenerating health and you don’t die like instantly.


And here is my review of the 2010 reboot of Medal of Honor.


MOH: Are You Excited About the NEXT Medal of Honor? (by CorpseCantLaugh)

my embarrassingly large collection of shooters is slightly bloated by the fact that, for example, deus ex human revolution shows up three times (base game, Missing Link, director’s cut) and medal of honor 2010 has separate line entries for single and multi player but most of the stuff in there is genuinely different games