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So for those of you that don’t know, I had an Australian shepherd named Player. I’ve had Player ever since I was five. I named her Player because as an only child, naturally I just wanted someone to play with. We grew up together (though her much faster than I). She would always play football or soccer or frisbee with the neighborhood kids when they’d come over. She always had to know what was going on. We figured out very early that Player wasn’t a normal dog. She was quick and witty and very smart. You could be talking to another person and if you looked at her, you’d think she understood every word you were saying. For a long time everyone was happy.
But when Player was three years old, something happened. She had eaten to many fatty foods (our fault) and developed a severe case of pancreatitis. In other words, her pancreas began to digest itself. She was in ICU for 6 days and in the regular vets for another two. They pulled her from the brink if death.

She had a few attacks here and there but ultimately we were very fortunate she faired as well as she did. She endured many other medical traumas as well. Two weeks ago Friday, she had two seizures, the second lasting for over 24 hours. She shouldn’t have even made it through that, but somehow she did it. She provided another 4 days with her family despite obvious brain damage and reduced motor skills. The last 6 pictures were in her final days. This was something she just couldn’t recover from and last Thursday I lost my best friend of 11 years. RIP Player. I hope you’re having fun up there (: Thank you If you read this whole thing. It really means a lot to me.
The first characters and adventures you create will probably be a collection of cliches. That’s true of everyone, from the greatest Dungeon Masters in history on down. Accept this reality and move on to create the second character or adventure, which will be better, and then the third, which will be better still. Repeat that over the course of time, and soon you’ll be able to create anything, from a character’s background story to an epic world of fantasy adventure.Once you have that skill, it’s yours forever. Countless writers, artists, and other creators can trace their beginnings to a few pages of D&D notes, a handful of dice, and a kitchen table.
— 

Mike Mearls

May 2014

D&D Fourth Edition Not Dead Yet

D&D Fourth Edition Not Dead Yet

While Dungeons & Dragons Fifth Edition lives, Fourth Edition isn’t quite dead, according to Senior Manager of Dungeons & Dragons R&D, Mike Mearls.

Any future D&D adventure board games, Mearls said, will use a rules set very similar to those used in the earlier Castle Ravenloft, Wrath of Ashardalon and Legend of Drizzt board games.

The D&D Adventure System games, Mearls said, went over very well.…

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Fumo y olvido

En el sofá, aturdido por el humo de la pipa que erguida vigila el salón.


Buda, a mis pies, respirando fuerte por el calor de los últimos días de verano.

Cada calada que doy mas lejos me encuentro. Cada segundo que dejo de respirar, aguantando el humo en mis pulmones, más separo mi alma y mi cuerpo.

Quiero vivir en un colocón continuo. Que el humo sea mi combustible y el motor siempre en ralentí


Dar brincos en las mañanas de primavera y jugar con las gotas de rocio, que deforman la realidad y devoran la luz del despertar.

Quiero ir de un lado a otro para no llegar nunca a ninguna parte, y allí al fin quedarme en paz.

Rebotar en las convenciones sociales y machacar a los que miran mal.

Quiero sobrevolar a los idiotas que viven pegados en el sucio barro y mearles encima, mientras me río de ellos.

Que mi caída sea eterna y mi ascenso un vago recuerdo del pasado desquebrajado.

Sin brújula que me guíe. Sin estrellas que seguir y sin musgo que me indique el norte.

En mis ideas fluyen los temores y las esperanzas, fundiéndose en un lodazal de sueños y pesadillas.

Yo soy el cerdo rebozado en ellos. Con el lodo secado y pegado a mi piel, que se arrancaría si me los intento despegar.

Nada es definitivo, todo es cambiante. La agonía de nuestro presente puede ser el regusto amargo de nuestro futuro o el devenir de la locura que aguarda tras el cristal de la desesperanza.

Yo me quedo, en mi nube blanca, flotando como una gota.

Lista para caer.

Lista para corretear, en las ventanillas de un coche, mientras todos sus ocupantes se estrellan en la autopista de sus sueños.

Media voltereta hacia atrás, asi consigo recordar. Con la ostia que me doy destapono mis oidos.

Pero ya no oigo.

Solo un zumbido que me amarga.

Quiero respirar. Quiero vivir.

Quiero quedarme sentadito hasta fundirme con este sofá.

Un beso de despedida a la pipa de agua y cierro los ojos.

Mientras el rojo carbón se apaga en el cenit de la montaña de las cenizas muertas.

Ya no hay fuego. Ya no hay lucha.

Sólo hay cenizas.

Solo hay cenizas.

P.

Above all else, D&D is yours. The friendships you make around the table will be unique to you. The adven­tures you embark on, the characters you create, the memories you make—these will be yours. D&D is your personal corner of the universe, a place where you have free reign to do as you wish
— 

Mike Mearls

May 2014

To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice.None of those things have any bearing on what’s best about the game.
— 

Mike Mearls

May 2014

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