2

GW2 Fashion Week - Day 2

Character: Anku Dirk , Engineer

Head -  Rubicon Hat

Shoulders - Forgeman Shoulders

Chest - Sneakthief Coat

Hands - Forgeman Gloves

Legs - Sneakthief Leggings

Shoes - Magitech Boots

Back - Possibly Slickpack? In the future, I dunno.

Mainhand Pistol - Inquest Pistol

Offhand Pistol - Venomstriker

(I’d like to replace the pistols with something more classy in the future, like maybe Aureate pistols).

Dyes - Midnight Yew, Midnight Olive, Ebony.

Quite satisfied with this armor set! Gives off a steampunk, Wild-west, gunslinger vibe. My only problem with it is that the back feels a bit empty, when not equipping a kit. This might be alleviated when I get the Slickpack for him.

(Also, the goddamn Forgeman Shoulders clips with almost everything, including the hat and his head. But meh, can’t do anything about that.)

[11:29:35 AM] Jeff: LMAO
[11:29:38 AM] Jeff: in geology
[11:29:51 AM] Jeff: “the universe was a singularity”
[11:29:52 AM] Jeff: FFs
[11:29:54 AM] Jeff: SEISMIC???
[11:30:02 AM] Jeff: UNIVERSE WAS A LVL 90 DUAL WEP?
[11:30:10 AM] Abid: BRUH UR A FKN NERD
[11:30:14 AM] Abid: L0lllllll
[11:30:17 AM] Jeff: BRUH
[11:30:21 AM] Jeff: WHERE IS THE MAINHAND

alkharid

V2

[11:42:48 AM] Jeff: what if he comes
[11:42:50 AM] Jeff: and is like wat r u doing
[11:42:57 AM] SAUL: “rune”scape
[11:42:58 AM] Jeff: CHECK OUT DIS SINGULARITY SIR
[11:43:01 AM] Abid: rune means rock in latin
[11:43:19 AM] Abid: Don’t even talk, just like
[11:43:22 AM] Abid: right-click singularity
[11:43:26 AM] Abid: and
[11:43:26 AM] Abid: yeah
[11:43:27 AM] Abid: Lmfao
[11:43:30 AM] Jeff: WANNA CHECK OUT VORAGO SIR??
[11:43:36 AM] Jeff: HE DROPS TECTONIC ENERGY
[11:43:37 AM] Jeff: l0l
[11:43:49 AM] Jeff: EXCUSE ME PROFESSOR??? DO U EVEN VORAGO
[11:43:50 AM] Abid: TECTONIC PLATES ARE DEPENDENT ON VORAGO’S WEEKLY ROTATION
[11:43:53 AM] Abid: DO YOU EVEN
[11:43:54 AM] Jeff: l0l

So I guess I’m back on Tumblr. Meanwhile, I’ve gotten a new name, thanks to today’s release:

image

Martijntje is Dutch for “little Martijn”. I got it as a second choice after someone else got Martijn (it’s a common Dutch name).

Some more news: I now have another level 90 skill (mining) that I only got because I was very close to it :p That’s 18 skills at 90+!

Also I’ve set myself a new goal: ascension crossbows. I have ~110m cash, so I need to make another ~250m. (I’ll buy the mainhand first and use an off-hand chaotic until I have the offhand)

Tater whines about new leveling changes

Disclaimer: ANet devs on the forums say that there are still a lot of kinks in the new leveling system and they’re going to make changes. I am hopeful that in the coming days there will be patches to make the new system better and alleviate my concerns.

That said, before these changes, I used to really feel a sense of accomplishment as I went out and did things with my character.

The tutorial instance used to be useful, because that’s where you would gain your weapon skills and learn about the basics of using your character. By the end of the first instance, I’ve unlocked all three of my mainhand skills and I’ve had enough mobs to practice on to start to get a feel for how to play. Now, the tutorial is something I don’t want to be in because it has little value to offer a new character. It makes me just want to leave and get it over with.

I *liked* that I would slowly unlock skills as I killed more mobs. It made sense — the more you use a weapon, the higher your proficiency with that weapon will become. Under the new system, this doesn’t happen, because you get the skills handed to you — and really slowly. I don’t feel like I deserve the unlocks anymore, because I didn’t earn them by mastering my weapon. This is also jarring for a completely new weapon you’ve never used before, because you suddenly have all of the skills and you didn’t have time to acclimate to it like you did before. This is a lose-lose scenario.

Under no circumstances should players have LOST abilities they previously had. I made a new elementalist and I had quite a bit of fun playing it the weekend before the patch. After the patch, I logged in and realized I’m missing a utility slot and earth attunement, and I can’t help but feel like my hard earned work was taken away from me. One of the justifications for moving things to higher levels is that leveling up is now easier at the early stages, but I didn’t reap those benefits on that character; I was only punished by the new system.

More and more, I’m starting to feel less like I’m earning things in game so much as I’m waiting for the game to hand things to me. I don’t feel the same sense of accomplishment leveling a new character as I did before. I’m going to continue to play the game, but I’m going to take a break from leveling a new character until all of this blows over and hope that it gets better.

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