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2014 01 19 - LA - PGA Awards by Jordan Strauss

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Caption : Benedict Cumberbatch and Joe Letteri with the Vanguard award backstage at the 25th annual Producers Guild of America (PGA) Awards at the Beverly Hilton Hotel on Sunday, Jan. 19, 2014, in Beverly Hills, Calif. (Photos by Jordan Strauss for Producers Guild)

Watch on i-want-to-boff-bofur.tumblr.com

The cast and crew talking about the scenes they’re most excited for in The Desolation of Smaug. We get to learn a little bit about what we’ll see in the next film.

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2014 01 19 - LA - PGA Awards

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Instead, refer to the links below for the       3000 pixels / 1831 pixels     versions .

01 02 03 04 05 06 07

Captions : BEVERLY HILLS, CA - JANUARY 19:  Visual effects artist and producer Joe Letteri (L) accepts the Vanguard Award from actor Benedict Cumberbatch onstage during the 25th annual Producers Guild of America Awards at The Beverly Hilton Hotel on January 19, 2014 in Beverly Hills, California.  (Photos 02 to 07 by Kevin Winter)

Benedict Cumberbatch presents the Vanguard award at the 25th annual Producers Guild of America (PGA) Awards at the Beverly Hilton Hotel on Sunday, Jan. 19, 2014, in Beverly Hills, Calif. (Photo 01 by John Shearer for Producers Guild)

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The Hobbit: An Unexpected Journey, Chronicles: Creatures & Characters

Azog the Defiler, Wargs, and The Matriarch pages

Previous pages: Creatures and Characters tag

 

Excerpts follow…

On Azog

Joe Letteri (Weta Digital Senior Visual Effects Supervisor):

"[Azog] has tremendous screen presence. He is very intense and commanding, so it’s easy to accept him as the leader of the Orcs and having the strength of character to unite and drive them.

Eric Saindon (Weta Digital Visual Effects Supervisor):

"Manu is a good, solid performer and plays the character with a very powerful and imposing presence. He’s very menacing and over the top with his growls and snarls. He’s really in your face and makes a fantastic villain. When Azog loses his arm Manu taped his hand up on the motion capture stage so that he wouldn’t be able to use it and you would see that come through in more subtle ways through the performance.

Eric Reynolds (Weta Digital Animation Supervisor):

"[Azog’s] a good villain in the sense that he doesn’t just sit there and growl and bark at people. There are other facets to his character. He talks and smiles and teases Thorin.

[…] He’s a scarier villain because he holds back and plays it cool and keeps his composure so much of the time.”

Eric Saindon:

"Fran decided Azog should be hairless. He has self-inflicted scars all over him that all help make him look even nastier. Orcs go in for that kind of thing."

 

On Wargs

Eric Saindon:

"[Wargs] eventually became something closer to a dog, and then more like a lion, finally settling as something that blends characteristics of both."

Eric Reynolds:

"Dogs tend to let their heads loll around when they’re running, but as soon as you lock that head movement, like how a big cat does when it’s stalking, it gives your Warg focus and intent. It immediately makes them predatory, calculating creatures. 

Kevin Andrew Smith (Weta Digitan 2nd Unit Visual Effects Supervisor):

We had different classes of Warg, ranging from scouts, through regular Wargs, to the Matriarch, who stands out as the biggest and leads the pack. She’s the clever one. All our Wargs are pretty big, though—horse-sized, and when compared to the scaled-down Dwarves they’re massive.”

 

On The Matriarch

Eric Saindon:

"The Matriarch is a little better taken care of than her pack, so she looks more well fed than the rest. She has her share of scars and she’s definitely grimmer than the others. Being so big she commands respect and deference from the other Wargs and even the Orcs."

Eric Reynolds:

"Like Azog, she holds back, letting her pups do the dirty work and only getting involved when she has to."

 

(If you’ve clicked on the images and the text appears blurry, please give it some time to load. Many thanks to Guylty for the helpful photography advice! Hoping these and the next couple of images are clearer.

Some people have expressed interest in purchasing this book, you can do so at the following links: via RANet Charity Referral with Amazon [US | UK | DE] | via WETA )

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The Hobbit: An Unexpected Journey, Chronicles: Creatures & Characters

Concerning Orcs, The Battle of Azanulbizar, Azog’s Orc Troop

Previous pages: Creatures and Characters tag

 

Excerpts follow…

Richard Taylor (Weta Workshop Design & Special Effects Supervisor):

"It would be a mistake to think of the Orcs of Middle-earth as one species without regional variation, characterized by a single look and culture. The Orcs are in fact even more diverse than our own incredibly variable species on this planet, so in The Hobbit we are introduced to new types and groups of Orcs as distinct from those we have seen as the Orcs of Gorgoroth were from those of Moria, maybe even more so.

Azog’s troop are more like rangers, a fast-moving, mobile pack of predators who live on their Wargs’ backs and cover great distances at their master’s bidding.”

Jed Brophy:

"It wouldn’t take much for a Dwarf to sneak up behind an Orc and stick him. Orcs think they’re sneaky, but they’re really not. They’re quite loud and they’re quite smelly. You can smell Orcs coming from a distance.

Kevin Andrew Smith (Weta Digital 2nd Unit Visual Effects Supervisor):

"The Orcs have body proportions that are close to human, but slightly off, which makes them all the more disturbing. They have very mangled faces."

 

(Orc Prosthetics and Movement Coaching Orcs next. If you’ve clicked on the images and the text appears blurry, please give it some time to load. Many thanks to Guylty for the helpful photography advice! Hoping these and the next couple of images are clearer.

Some people have expressed interest in purchasing this book, you can do so at the following links: via RANet Charity Referral with Amazon [US | UK | DE] | via WETA )

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