Hello tumblr. It has been a month since I became unemployed and my genuine reason (not excuses) for not making things therefore ceased. Excuses. doublereversehipster has not been able to proceed much on LazerMike. But there were some tasks I never completed in the pipeline- such as taking the Steampunk Lizard from concept art to an in-game prototype. It went rather more quickly than expected, once I realized my starting point.
Origin. Along with a rough prototype sprite, I was working from the sketch from this post to design the Steampunk Lizard. The prototype sprite had stumped me in the past- I could see the desired design elements, but not the overall direction. Ultimately, I noticed a shared design element in both the sketch, and a prior piece of my own work, (being composed of an S, and a more different S,) and set to cannibalizing previous designs as any artist does
Progression. I made a chart for how the inspiration appears to have flowed for the steampunk lizard, but I wouldn’t want to assume influence where it isn’t… so for now, the chart remains unpublished.


I’m now running Wind8ws on my Macbook. This is important because

a) Construct 2 is a Windows-only program so now I can work on Lazer Mike somewhere other than the corner of my room where the desktop is.

b) I’m going on a cruise! (Blizzard pending) Singer/Songwriter/Internet Defense Force Enabler Jonathan Coulton is herding a bunch of us onto a boat where we will carry out his will, a piratical raid on the hit Fox show Glee! At least I think that’s what we’re doing. I haven’t read through all the brochures yet.


Shoutout to clostridia for whipping this up for me. Now I’ll have something to hand out at BostonFIG (which is in like 2 weeks and change. fuck fuck fuck. So much work to do)

Work on the game itself has slowed for the above reason. But I do plan on doing another Podcast afterwards. So questions!

Controls for Boston FIG Lazer Mike Demo
  • Left/Right arrow: Move
  • Up arrow: Jump
  • Z: Fire lazer (You can hold it for a little bit)
  • X: Use secondary weapon (once found)
  • P: Pause/unpause
  • K: Suicide

Everything else is explained in-game

Installation instructions: It’s an exe.

Upgrades complete! Got the atk/def/specials upgrades fully implemented with my sweet placeholder art and site-generated CSS buttons.

Also I’m ready to tell the world how you upgrade things in Lazer Mike. Ready? 

Frogs! Yep. Frogs are upgrade currency in Lazer Mike! Rescue 3 and head to one of these collections-of-polygons-representing-a-frog-statue and you can upgrade one of your stats. There are 21 frogs in all. That’s enough to max out all your stats and then…?

Hey wait a minute! This is just a picture of a pause menu!

Demo is playable! Just a few more quick things to hammer out and a bit of content to write and putting sound effects (taken straight from the demo) back in!

With 21 hours to go? Maybe I’ll treat myself to a nap!

Introducing the Lazer Mike elemental triangle! See if you can guess what they are! Also I should buy a yellow marker. Still tinkering with the hoverdragon fight. My goals after that are making the collected frogs do something! Also more elemental attacks. Gotta figure out how ice will work first.

Boston Festival of Indie Games recap

Hello post-con wave of new followers! (Don’t worry OG fanbase, I still love you.) I think I’m finally recovered from Saturday when BostonFIG knocked me on my ass from how awesome it was! Special thanks to those of the 5000 attendants stopped by booth D20 (a name that would have been way cooler at the tabletop showcase) to play Lazer Mike. I lost count after 9. Lazer Mike’s debut to the public went pretty well. I don’t think I’ve ever said the word “Metroidvania” so much. If anyone has any pics of my sweet booth or my Lazer Mike cosplay let me know!
Once I get back from KoL con this coming weekend, I’m gonna record a podcast and go in depth a little more about bostonfig. You guys should send in questions. Ask em via tumblr, twitter (@crocketlauncher) or whatever.