killing

Yes this is a #costume . Yes he is #killing it! Because he pulled this off and you can’t! He is #dope for this! It makes such a great #statement ! Do you hate devils? Why? Do they look like this or fallen #angels ? ….oh you #hate #homosexuals ? How do you know that’s his preferences? You dont. Oh you #mad you can’t walk in #heels !? I bet you can’t walk on water either. Don’t #judge just appreciate this #creativity .
#likeforlike #followme #like4like #likeitup #instafollow #detroit #cali #vegaslocals #vegas #vegaslife

We’re tired of these beautiful videogame worlds being used solely as background for violence, where gorgeous walls are there only to have blood splattered on them

“You died,” Bloodborne screamed at me for the 500th time, as I was dealt murder instead of dealing it. I died because I failed to kill. I was denied continuation of a game because I did not successfully perform the game’s central progression act: killing.

I’ve been wondering: how often has that been the case, considering my graveyard of abandoned games—due to not killing fast enough or stylish enough.

Look at this screenshot for when I Googled “games of the year 2014.”

Those are well-known games. Almost all involve killing and harming another person or entity to continue.

Why? Why does this have to involve harm or killing? I’m not squeamish (I love horror and am halfway through Bloodborne); I’m conveying how bored I am of seeing killing as the only way to progress in games.

Read the rest at Paste Magazine…