We’re tired of these beautiful videogame worlds being used solely as background for violence, where gorgeous walls are there only to have blood splattered on them

“You died,” Bloodborne screamed at me for the 500th time, as I was dealt murder instead of dealing it. I died because I failed to kill. I was denied continuation of a game because I did not successfully perform the game’s central progression act: killing.

I’ve been wondering: how often has that been the case, considering my graveyard of abandoned games—due to not killing fast enough or stylish enough.

Look at this screenshot for when I Googled “games of the year 2014.”

Those are well-known games. Almost all involve killing and harming another person or entity to continue.

Why? Why does this have to involve harm or killing? I’m not squeamish (I love horror and am halfway through Bloodborne); I’m conveying how bored I am of seeing killing as the only way to progress in games.

Read the rest at Paste Magazine…

Nobody is born to hate, kill, or terrorize. People are mentally trained to feel and act this way, which is why education is the best way to mitigate the problem. A proper education isn’t just a degree from University. The word education encompasses a lot more than just going to school! Education is what you are taught, it’s about how a child is nurtured and cared for, it’s about what an individual experiences over the course of life, it’s about everything that we learn through our experiences and interactions with other people. Going to university and getting a degree is only a fraction of what encompasses education. Education is much more extensive than that!