Well, as I said in an earlier post, we are planning around a worse-case scenario development timeline. We’re planning to raise enough to be in production for at least two years, plus at least another year on our personal savings and private funding. And this is not because we expect it take three years, but because if everything goes wrong all the time, we don’t want to be one of those projects that runs out of money and never finishes.
My hope is that we can have the first beta chapter (plus some of the freeplay/multiplayer) to you in a 12 month window, with each of the remaining 4 chapters following within a few months, but don’t hold me too that. Until we finalize the art director, any speculation on completion date is really shooting in the dark. The first chapter will take the longest, since we have to complete most of the in-game models, finish the combat engine, polish the dress physics, record the entire script (so that all the voices match), and decide which direction the soundtrack is going (and put it into the game). The rest of the chapters will mostly be level-building after that, as well as polishing and expanding the freeplay.
We’re also working with fairly small team, which limits how fast we can get things done. If we overfund, we’ll hire more people and be able to work faster.