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Marcel the Shell TWO!

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The concept, from designer Dave Hakkens, is of a totally modular phone with separate “parts” that can be swapped out, removed, or upgraded, depending on the needs of the user. When they make a faster chip or a better screen, you could simply buy a new chip or screen without replacing the entire phone. If you just want a lot of disk space or battery juice and don’t care about your camera, you could sacrifice the one for the other. Smart!

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2 Truth & 1 Lie

This is everything.

Andrastian? Real by technicallity?

I had a thought while I was playing dragon age inquitision.

There are peices of dialogue with characters where they ask you about your beliefs (Like BlackWall, Cassandra,Varric). And while I still play my characters 'on the fence’- it was Varric’s conversation that made me decide to make my elf at the very leastopen' minded to belief in the Maker.

Solas said it best when he respected a god that need not prove themself.

Varric bases his belief on how crazy things have gotten, and despite the impossibility ratio, things somehow work out. 

"But thats not enough to warrent proof right?" I wondered- " that there is an outside force guiding the main character actions an-….oh wait."

Yeah there is.

There is an outside force that created the world of thedas, a power that need not prove itself, lets it’s creation speak for itself, and there IS a guiding hand instated by that force that guides the main characters actions towards the ultimate goal..

YOU! The PLAYER!

The amount of crap that has happened to the protagonist would have killed any normal person, had it not been for you. That’s 'your' role in this whole thing.

But you need no let anyone know, you get gratification knowing everything turns out as best you can, through your efforts to save the day. You, yourself wont get any credit for this, and people will never know your personal involvement, but that’s the point- You Need Not Prove Yourself- this is the inquisiter’s story, the inquisiter you created.

Remember, this whole game has a theme of “stories” and their “authors" running through it. Could the game be slightly 4th wall touching with it’s emphasis on proposing a non-descript power that is at the very least at work in the stories of the characters?

If you forgive the blasphemy, but I think it’s kinda interesting if you look at it from this perspective; Bioware put you technically in the role of the guiding will of the Maker( which is Bioware) to see this story through to the end and protect the inquisiter. 

..meh, just a  funny thought I had that makes me smile when Varric touches the 4th wall sometimes now.

((feel the pressure yet- oh lil miss/mr Will of the Maker(s)????))

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The Ghost of Heaven - requested by ameliavolkova

I haven’t read this yet so I can’t tell you about it. It was a book I recently bought. The blurb really caught my attention, as well as the beautiful cover and pages. I feel like this is a book that could keep me interetsed for months.

Blurb: There are four quarters to this novel by award winning author Marcus Sedwick. They can be read in any order and the story will work. They are assembled here in just one of twenty-four possible combinations, this order makes one kind of sense, but the reader should free free to choose a different order, and a different sense if desired.

Goodreads description: A bold, genre-bending epic that chronicles madness, obsession, and creation, from the Palaeolithic era through the Witch Hunts and into the space-bound future.

Four linked stories boldly chronicle madness, obsession, and creation through the ages. Beginning with the cave-drawings of a young girl on the brink of creating the earliest form of writing, Sedgwick traverses history, plunging into the seventeenth century witch hunts and a 1920s insane asylum where a mad poet’s obsession with spirals seems to be about to unhinge the world of the doctor trying to save him. Sedgwick moves beyond the boundaries of historical fiction and into the future in the book’s final section, set upon a spaceship voyaging to settle another world for the first time. Merging Sedgwick’s gift for suspense with science- and historical-fiction, Ghosts of Heaven is a tale is worthy of intense obsession.