homebrew

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Play as Roll in the first four Mega Mans ⊟

Let’s celebrate Mega Man’s 27th birthday today by playing his games as not-Mega-Man! Zynk Oxhyde previously released a Roll-chan patch for the first NES game, but now they’ve posted hacks for Mega Man 2-4, replacing the hero’s sprite with his sister’s.

Items in the games have also been edited to complement Roll, and Rush has been swapped with Tango, ”the playful spin-balling” robot cat. Thanks to @auntiepixelante for the link!

BUY Mega Man games, Tiny Cartridge's Holiday Gift Guide
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Just when we thought craft beer couldn’t get any zanier, we learn that Oregonians want to make it with treated wastewater.

Clean Water Services of Hillsboro says it has an advanced treatment process that can turn sewage into drinking water. The company, which runs four wastewater treatment plants in the Portland metro area, wants to show off its “high-purity” system by turning recycled wastewater into beer.

Clean Water Services has asked the state for permission to give its water to a group of home brewers. The Oregon Brew Crew would make small batches of beer to be served at events – not sold at a brewery.

Why Dump Treated Wastewater When You Could Make Beer With It?

Photo credit: Courtesy of Clean Water Services

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If you’ve been here for a while you’ve probably noticed how sometimes when i draw something i do a lot of the same thing over and over until i get tired or the brain farts stop on their own. It’s gotten a lot worse lately but i swear to go back to drawing you’re waifus once i get rid of some work stuff that doesn’t let me draw as much as i’d like.

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Defeat 3DS region lock with your web browser ⊟

You crazy for this one, Smealum. The 3DS homebrew wizard’s latest trick is Region Three, a method for playing out-of-region 3DS games using no special flashcards, no buggy games… nothing but a file on your SD card and an internet connection. It even works on the latest firmware! (for now)

Aside from reports that the system crashes if you hit the Home button while using it, nobody seems to be having any issues with this cool exploit. I haven’t tried it myself, though, so I can’t say definitively! Try at your own risk, etc. Also, it doesn’t work on New 3DS.

Via Hasney, @nintendotweet.

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Ever play your Virtual Boy and think “Man, i’d love to play Street Fighter in red and black and get a headache while I do it.” NOW YOU CAN! Coder “Mr. Anon” through the power of sheer wizardry made Street Fighter 2: Hyper Edition completely playable on a Virtual Boy.

Download a demo version here (requires Virtual Boy Emulator)

Game play video here

From the guys at Retrospektive

Arks (Hound Folk)

Size/Type: Medium Humanoid (Ark)
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15
Base Attack/Grapple: +1/+3
Attack: Battleaxe +3 melee (1d8+2/×3) or shortbow +1 ranged (1d6/×3)
Full Attack: Battleaxe +3 melee (1d8+2/×3) or shortbow +1 ranged (1d6/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Full Telekinesis, Life Leech
Special Qualities: Darkvision 60 ft., Major Phobia
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Skills: Listen +2, Spot +3
Feats: Power Attack
Environment: Nonarctic plains, forest or hills
Organization: Solitary, pair, hunting pack (2-12), full pack (6-36)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +3

Description: These intelligent man-dogs grow to be 3 meters high when standing on their hind feet. Their hands have adapted to tool use. Their coarse, Heavy fur offers substantial protection from the elements. They run the gamut of colors: Brown, Black, White, Blond, Spotted, Multi hued, Ect.

Arcs carry tech lvl II weapons: Swords, Spears, Bows and such. They most commonly wear leather or studded leather armor, And have rarely been seen without a shield of some sort. Their pack insignia usually emblazoned upon their shields.

Combat: The arks’ Primary strategy is to attack from ambush with guerrilla tactics, Using their life leach mutation as much as possible. Sense they are not immune to this power themselves, They life leach each other as well as themselves in combat. However their mutual life leaches tend to cancel each other out. They have an unreasoning fear of flying creatures over 1 meter.

Mutations:

  • Telekinesis: (5Mp) - As a move action, Arks can make a Concentration check and lift 30 lbs (DC 10), +5 DC for every additional 30 lbs. A ranged attack (10’ inc) can be made with the object listed, doing 1d4 points of damage for every 30 lbs of the object.
  • Life Leech: (5Mp) - The mutant is able to drain the life force out of any creature. Small animals and normal plants are not affected by life leech. Most common animals over a foot in size qualify. Plants only qualify if they are mobile or sentient. The character drains 5 + WILL modifier hit points from all such creatures within 25 feet each round that fails a FORT (DC 10 + Will mod) save. He can continue to use this power for 5 + WILL modifier rounds, but then must rest it for at least 24 hours. All creatures that are of sufficient size must make a FORT save. The hit points drained from nearby creatures are first used to heal any damage he has taken. Any leftover points are put into a special pool of hit points. All subsequent attacks do damage to this hit point pool. Only when the pool is empty do attacks affect the creature’s original hit points. After four hours, what remains of any of these “phantom” hit points in the pool begin to fade at a rate of 5 + WILL modifier per round. The hit point pool cannot exceed 1/2 the character’s unwounded HP.
  • Phobia, major [D] (5Mp) - A DC 20 Will check is required for an Ark to be able to force herself into (or remain within) the presence of flying creatures over 1 meter in size, and even then the Ark takes a -4 morale penalty as long as such creatures remain.

Society: The hound folk loosely knit family units called packs. These packs can be unto 2 dozen members strong, Hunting parties rarely exceed a dozen. Packs are rules by the alpha male, usually the ark with the most combat Prowess. Other males with challenge the alphas for the rite to lead the pack. Sometimes when a pack gets large enough it will split, one following the newer alpha and the other following the old alpha.

Arks fear all TL III and IV artifacts. Ignore them if rolled as loot. However, Tech V and VI artifacts are worships as totems. The alpha males first wife is charged with care and transportation of the totems. They consider humanoid hands to be a great delicacy.

Arks As Characters

Ark characters possess the following racial traits.

  • Strength +4, Constitution +2, Intelligence -2, Charisma -2.
  • Size Medium.
  • An Ark’s base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: An Ark begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
  • Racial Skills: An Ark’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot.
  • Racial Feats: An Ark’s humanoid levels give it one feat.
  • +1 natural armor bonus.
  • Mutations (listed above)
  • Automatic Languages: Ark. Bonus Languages: Trade, human cultural languages
  • Favored Class: Ranger.
  • Level adjustment +3.

(Based on D20 Gnoll) 

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Okay, my absolute favorite thing about running an Etsy shop is being exposed to some of the most amazing artisans, and Kevin Hildreth of Misty Mountain Brewery & Craft is definitely one of them!

He made me this gorgeous beast of a mug (that is a medium sized apple my friends) with Durin’s Crest expertly burned onto the bottom. So every time I take a swig people will know they can’t out-drink me.

Seriously, this mug is so gorgeously crafted and giant and cozy. I feel like I borrowed it from Beorn’s cabin. He even specially crafted a handle for my toddler hands and made it a lefty mug! This is me in mug form.

I cannot recommend him highly enough. If you’re looking for a unique and gorgeous gift for the Holidays, Kevin is your guy! I can’t wait til he get’s his alcohol license (the guy has made Honey Ham Mead and is currently brewing Caramel Apple)!

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Here’s what you’ll need to run homebrew on a 3DS ⊟

We now know what game you’ll need to enable homebrew on your 3DS once the long-awaited exploit is released: Cubic Ninja. You can snag a used or new U.S. version for pretty cheap on Amazon right now, and Japanese copies aren’t too expensive either (the game’s also available on the JP eShop).

From what I can gather, the exploit allowing people to run homemade games and apps requires a copy of Cubic Ninja and a special file saved on your 3DS’s SD card. Once you have both, you will be able to install a Homebrew Channel onto a standard or New 3DS, no matter what your firmware. From there, you’ll be able to launch unofficial programs. Please note that this exploit does not support commercial or pirated games at all — the Pokémon and Zelda icons in the photo above are just there as placeholders (they’re actually an FTP app and homebrew first-person shooter Yeti3DS).

French hacker Smealum intends to release the exploit later this week. As you can see in the image above, he’s updated his Minecraft DS project for the 3DS to show off the exploit. It seems like the game and the Homebrew Channel are still a little rough, but these are important first steps toward developing a healthy homebrew community for the system. Thanks, Ubisoft and AQ Interactive, for helping make homebrew on the 3DS possible with Cubic Ninja!

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Adventures in (Tasting Other Peoples) Homebrew: Part 4

Yet moar awesome beer from across the pond! This time it’s brewed by the wonderful Holly, who some of you will remember as Tumblr’s very own PidgeMckinney before she hung up her Tumblr’in shoes for a life on the run from a shadowy organisation and… wait, I prob’ly shouldn’t be talkin’ about that. 

Anyhoo this is the second time Holly’s sent me beer, which is all kinds of awesome in itself, but even awesomer ‘cause it’s once again chuffing magnificent! The two bottles you see above are a German Pils (with the fantastic label) and a Rye IPA. The pils is a fine example of the style indeed, packin’ floral and citrusy hops with some dreamy malty goodness. The crisp, finely balanced and well carbed brew finishes dry and bitter and those biscuity malts lingering for an age in the aftertaste. The rye IPA starts off fruity, orange and grapefruit lead a mixed bag of citrus and tropical fruit flavours before pine needles, some nicely subdued spices, and a decent caramel malt backbone join in. A medium body and smooth as you like mouthfeel cause an involuntary sigh of contentment.

I’m a secret I’m a big fan and supporter of Holly’s brewing skillz and once again I am beyond impressed. I’d happily buy these again and again if I could, absolutely superb brews. Cheers Holly, and a shoutout to Jonas, Bo (the pils label dude), and Brockton at Lost Story Studios

Now ya’ll go and buy Ehmm Theory, ‘kay? 

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Since I was home alone for Christmas I decided to brew. I woke up early and it was kind of like Christmas when I was younger. Except I don’t know how excited I would have been about 15 gallons of 170 degree water when I was a kid. Dr. Pasteur did come and check to make sure I had everything setup correctly. 

I brewed a 10 gallon batch of my India Brown. There was a moment where I really hoped that I did my math right and it turns out I did. I was able to get all of the grain in the mash tun, but just barely. 

I don’t normally use hop bags, but with this batch I did. It called for 12 ounces of hops which is could clog the filters in my kettle. It’s all Amarillo with 

2 oz @ 60

2.5 oz @ 30

3.5 oz @ 5

4 oz @ 0

I think the chocolate and citrus work really well together. 

With using that many hops I did have to increase my volume a bit to account for the amount the hops would absorb. Since I always want an extra gallon in my kettle I started with a volume of around 13.5 gallons. When adding in the extra for the hops it was almost 14 gallons. That is by far the most I have ever had in my kettle. 

I did have to use WYeast 1056 as my new home brew store doesn’t normally stock White Labs. I’ll have to see about finding it because I’m just a fan of White Labs.

Overall it was a really easy brew day. One thing that is nice about brewing in the winter is the cold ground water. Being able to chill down to 68 without any extra effort is really nice. 

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The Commodore 64? It can’t run Doom, but oh, how it tries…

Hailing from the C64 demoscene, M.O.O.D. is an attempt at squeezing an FPS out of the battered old computer. The results are surprisingly detailed!

The most recent version was released in 2006. Screenshots of further work were posted online, but nothing released.

Thanks to laser-ghost for submitting this!

SMOKED IMPERIAL CHIPOTLE PORTER

By some miracle of chance, we had an opportunity to get our brew on this Saturday. We only had a limited timeframe, so we decided to do a single high- gravity brew instead of our usual labor - intensive partigyle brews. Luckily, with only two days’ notice, we had all the ingredients for our long delayed smoked chipotle porter.

Recipe:
8 oz Carapils
8oz Black Patent
12oz Chocolate
1# Victory
3# Munich
4# Smoked Malt
9# Maris Otter
Mash at 156 for 60 min
1oz Magnum first wort hops
.6oz dried Chipotle peppers at flameout.

With all that smoked malt, the runnings sure made for some fine hot scotchies, as pictured above.

I had downloaded Bru’n Water, so this is the first time I really got to fine tune our water chemistry.

The brew itself was rather easy and laid back since it was our first single batch in over a year. We spent most of the time goofing off and listening to music, but somehow never overshot any temps or boiled over, despite taking Founders All Day IPA quite literally. The near freezing groundwater set a new speed record for wort chilling, after which we pitched WLP002 English Ale yeast and called it a night. Depending on how a later gravity sample tastes, we may dry hop with more chipotle peppers. Now all that’s left to do is come up with a signature terrible pun-based name for this brew.

3DS homebrew is here! ⊟

If you have a Nintendo 3DS/2DS (or even a New 3DS!) and a copy of Cubic Ninja (they’re getting pretty expensive now), you can get started with running unauthorized games and apps on your system right now, thanks to Smealum’s “Ninjhax” exploit and the Homebrew Launcher.

But won’t this just pave the way for piracy? Won’t Nintendo immediately patch this vulnerability with a firmware update? What can people even do with Ninjhax right now? And will we ever be able to get around the handheld’s region lock? We asked the 3DS hacker himself, Jordan “Smealum” Rabet*, all of these important questions — read what he has to say below!

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