brawl is probably going to go down as the weirdest smash bros game

like it simultaneously wanted to be casual by making everything slower and floatier and wanted to be hardcore by making everything duller and darker and dingier and adding solid snake. there’s a huge story mode but instead of using nintendo’s (and sonic’s and metal gear’s) many memorable worlds and enemies it included a series of drab, realistic environments and forgettable enemies. it ended with sonic saving all of nintendo’s heroes from their impending deaths. it invented the new version of the kid icarus universe that we know today. it made an nes accessory playable. it for some reason featured a list of every nintendo game ever that you could read through, not that anyone did. jigglypuff’s final smash just makes her slowly inflate. luigi’s final smash cannot be explained with logic, luigi just has this weird aura for no apparent reason. there was a stage builder with only three generic locations. it put silver the hedgehog in green hill zone. otacon and snake had codec calls about every character in the game. it had the great maze. it turned level 1-1 into a post-apocalyptic wasteland and added tripping

mario’s hyper-realistic overalls