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Grant Garmezy Create Realistic Animal Sculptures Out Of 2,300-Degree Glass

For almost ten years I have been making sculptural glass objects with the intention of pushing the boundaries of glass sculpting to create something new and original.

Through this series, I wanted to recreate the idea of the hunter’s trophy using glass. Hot glass is an amazing material in that it can look look like any other material in the world – fur, wood, metal, stone, ice, fire, water – and the list goes on. I use this unique aspect of glass to help bring these trophies to life. By catching movement and adding spectacular color, I tried to create pieces that were recognizable yet spectacular.

Pair of “Abstrakta” vases designed by Swedish glass design mastermind Vicke Lindstrand. Hand blown in clear glass with abstract decor in red, white and black. Executed by Kosta in the 1950’s. Some age related marks on the inside of the smaller vase. Great vintage condition.

Designer: Vicke Lindstrand
Maker: Kosta
Year: 1950’s
Country:Sweden
Condition: Great
Size: H. 27,5 and 17,5 cm

Price: SEK 10.500

www.nordlingsantik.com

from Nordlings Antik, Sodermalm, Stockholm

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The Abyss Table by Duffy London

This mesmerising table was first conceived by Christopher Duffy — and ultimately refined by the team at Duffy London — to represent a 3D geological map of an ocean floor. The Abyss Table makes use of contour lines, which are often used to denote topography in terrain maps, to render an island chain and ocean abyss.

Contour lines can be thought of as workaround for the 2D limitations of paper maps, but Duffy instead relished these simplifications which have become iconic imagery for the field of cartography. He incorporates layers of wood to represent the land, and panes of glass for the water, in order to produce a 3 dimensional geographical model.

(via Homeli)

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Now that Google is allowing anyone with a cool $1,500 lying around to score themselves a pair of Glass, you’ll probably start seeing a lot more tech geeks wearing headsets in public talking to themselves. Our hands-free, hyper-tethered future is well on its way! So if voice command interfacing is the wave of the future, what good is something seemingly as reductive as an input keyboard?

That was my question—and guessing I wasn’t alone—until I saw Minuum.

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