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Some sketches to make sure paski and garmair are visually distinct from each other.

Garmair can open their mouths considerably wider than paski can; think of how a dog yawns versus a horse. I have quite a few non-scanned sketches of Radon with tons of loose skin around his cheeks and neck like Bindi has; I like that better than how tight-skinned he is in these pages, though I may continue to fiddle with that. Paski skin tends to be pretty tight, especially in the hot-climate subspecies.

Garmair torsos also resemble human torsos, though flatter-chested and more lightly-muscled. And they are digitigrade. Paski are based on brown capuchin monkeys, and are ungulates.

I’m trying to get a solid design for Nuh. She needs to resemble her brother, Cuneyt Kayahan, but also be distinct. In my first-ever drawing of her, her face came out pretty round. I like that look, so she’s probably about ten pounds heavier than Cuneyt, and an inch shorter (she’s male-to-female, so she’s got male proportions). I’ll have to draw her a bit more before I’m satisfied.

Whups, totally forgot to scan this!

Garmair have a mouthful of thin, needle-like teeth that are replaced continuously throughout their lifetimes. Even if a tooth is damaged, torn, or rotted out, a new one will grow in its place. The only way new teeth won’t grow in is if the garmair is missing that part of their jaw.

This is the reason that Radon still has all his chompers, and they appear to be in pretty good shape. I’m sure he’s had teeth knocked out a depressing number of times.

Species stats!

In the Rogue of Luther world, there are six main sapient species: The primate(oid) humans and cusuans, the bat-like lukmorians, the dinosaurish lagairtians, and the kangaroo/bird garmair, with their hawken bondbirds.

Each species has strengths and weaknesses. We also heavily based our magic system on Final Fantasy’s— with black (offensive), white (healing), blue (where you steal spells from others), summoning (bring gods to your beck and call), and time/space (it’s complicated).

Cusuan: Good physical strength, excellent olfaction and night vision, but poor color vision. Middling in the magic department, they utilize summoning and black magic. Average lifespan 80 years.

Garmair: Far, far stronger than they look; excellent sight and hearing. They cannot perform magic, but make up for it with telepathic bonds with hawken. Sensitive to heat and cold extremes, and extremely sensitive to magical effects. Lifespan 100 years.

Hawken: Resistant to magical effects; cannot perform magic themselves. Fast and clever, but cannot survive without a garmair that they’re bonded to. Lifespan 80 years.

Humans: Decent physical strength, middling in the sensory equipment department. The best healing stats of the lot, and the second-strongest in terms of magical ability. Strong in black, white, time/space and summoning magic. Lifespan 85 years.

Lagairtians: Tough hide soaks up damage like a sponge, but actual grievous injuries (like the loss of a limb) are often lethal; they heal very slowly, if at all. The physically strongest of the species. They can eat magic (using blue magic), and learn spellery that way. This is alarming. Lifespan 100 years.

Lukmorians: Physically frail, and prone to bloat, torsion and other gut problems. Amazing spatial awareness, and able to sense changes in barometric pressure. Easily the most kickass mages ever. Time/space and sometimes white magic. Lifespan 70 years.

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