Land of Aurora and Frogs

Your planet is a typical sized one for a SBURB Session. For the purposes of this game, ‘typical’ planets assigned to players are 114.66 miles in diameter, giving the planet a total surface area of 41,300 square miles.

Your house titanically appears on flat, level land inside a massive geoglyph, similar to the Nazca Lines but much more complex. While you could easily walk to any of the Gates, they are not active, and will not be until you complete or restore missing parts of his geoglyph. While it looks like the first repair job won’t be so much trouble, the parts of the glyph leading to your Denizen’s palace have been completely washed away.

Food and water are both plentiful on your planet, just in case you didn’t bring any with you.

Earthworks and geolithic structures are common your planet, and you can find objects similar to inuksuit, stone cairns, and Easter Island heads all over the place. These monoliths and the geoglyphs were both built by your consorts, though they appear to be remnants of a race that long since died out.

Perpetual Night
Skaia never rises over your planet, though the sky is filled with aurora that casts light bright enough to eat by. For effects that rely on time of day, it is always considered midnight here. Effects which change the time of day (such as the abilities of some Light or Time players) automatically fail. The aurora also provides the following effect;

Burn Brightest
Passive ✦ Environmental, Innate
Effect: All negative status effects have one less Duration than normal.

The Forbidden Land
The Forbidden Land is a wasteland where the strongest monsters on your planet congregate. There is no aurora here and it exists in a state of perpetual night. In a past age, terrifying monsters roamed the land until your consorts drove them here and legends say they live here still. The Forbidden Land causes the following effect;

Utter Darkness
Passive ✦ Environmental, Innate
Effect: All negative status effects have one more Duration than normal and you suffer a penalty on all rolls.

Your Forge
Your Forge is actually another massive geoglyph, one that covers the entire planet. Or at least it used to. Environmental damage, war, and time have eroded most of it away. Additionally, the leylines underneath it are so heavily damaged that they’re no longer active. Once it is repaired, you will have to carry Frog here, and it will transcend. The lines of the planetary geolyph will become the boundaries of your new universe. The more you are able to repair it, the larger your universe can be.

Your Consorts
Your Consorts are the Yra or ‘Bear-people’ (they’re literally bears though), and they are split up into two groups, easily and precisely described as Sha-Yra and Jan-Yra. These distinctions of course make perfect, but in case you aren’t fluent in their language, let me describe them for you. Ages ago large portions of your planet were conquered by a Dersite General. The Sha-Yra saw no hope for their race, and so they traveled to the Dersite holdfast and joined the invaders. The Jan-Yra, in turn, fled into the Forbidden Land where they worship the ancient animal gods and are protected by them.

The Sha-Yra are not well treated by the Dersites and are little better than slaves. They are led by Lieutenant Elina, who serves as an adviser to the General. Throughout the ages, they have lost much of their culture, language, and knowledge. The Jan-Yra have preserved this, but they are hunted and few in number. The Jan-Yra are led by Hunter Pata, who has absolutely no tolerance for fucking around. To complicate matters, the Sha-Yra will help the Dersite forces track and attack you once you arrive.

Quests - Space Player

  • Place your special game equipment.
  • Breed the Genesis Frog.
  • Go frog hunting.

Quests - Low Level

  • Escape a Dersite ambush.
  • Meet the Sha-Yra.
  • Repair the geoglyph.
  • Find a way to prevent the Dersite forces from invading your house.

Quests - Mid Level

  • Explore the Forbidden Land.
  • Meet the Jan-Yra.
  • Find lost Yra religious or cultural texts.
  • Restore the Day/Night cycle.
  • Meet one of the Ancient Spirits.
  • Fully repair the Gate-geoglyph.

Quests - High Level

  • Unite the Sha and Jan-Yra.
  • Meet with your Denizen.
  • Overthrow the Dersite invaders and drive them off LOAAF.
  • Repair the planetary geoglyph and activate the Forge.

Contemporary artist Walter De Maria passed away at the age of 77 on Thursday. The New York Times said, his "multifaceted achievement and sly Dadaist humor helped give rise to earthworks, Conceptual Art and Minimal art, on an often monumental scale."

The 2000 Sculpture, (pictured above) here at the Los Angeles County Museum of Art, demonstrates how his large-scale pieces change with your perspective as you walk around them.

You will be missed, sir. 

Kazakhstan’s Strange Earthwork

This pentagram visible on Google Maps is located on the shore of the Upper Tobol Reservoir in Kazakhstan. It’s either an evil etching created by ancient astronauts who were also Satan’s minions, or the outline of a park built in the shape of a star during the Soviet era when that symbol was quite popular. You decide.



On the outskirts of Santa Fe, New Mexico, Ra Paulette’s Luminous Caves lie hidden within a rocky sandstone mesa that appears untouched from the outside. Within it, Paulette’s labyrinthine, sculptural land art evokes Gaudi’s architecture with its high ceilings and organic, spiraling embellishments. Dug singlehandedly by the artist, the caves were envisioned as a place of spiritual reflection and community gathering for Santa Fe area’s rural communities as well as visitors. Paulette created the multi-purpose space over the course of 10 years, describing his process as an organic dance with the land. Within the awe-inspiring architecture of Luminous Caves, Paulette says he hopes to inspire his viewers to connect with the spiritual side of nature. See more on Hi-Fructose.


In preparation for the 2014 Tour de France, which start in Leeds, West Yorkshire, England on 5 July 2014, the Yorkshire Festival 2014 is organizing all sorts of cultural events. One of those is Fields of Vision, an awesome land-art project “set to appear in the fields and pastures of the South Pennine uplands made by farmers, cyclists and artists.” 12 enormous grass-based earthworks are being created along a 65 mile trail alongside the route of the Grand Départ stage of the race.

"The designs will be transferred from paper to pasture through a variety of means including sowing, feeding, cutting, and white line marking. Because each of the installations will be so huge, there will be designated vantage points from which the public can stop in safety to enjoy the installations and reflect on the artists’ work."

Pictured here is the first Fields of Vision piece, created by artist Simon Manfield. Located in Stanbury on sheep grazing fields, it depicts a shepherd beckoning to his faithful sheepdog.

Visit the Fields of Vision website to learn more about the project.

[via My Modern Metropolis]