Land of Aurora and Frogs
Your planet is a typical sized one for a SBURB Session. For the purposes of this game, ‘typical’ planets assigned to players are 114.66 miles in diameter, giving the planet a total surface area of 41,300 square miles.
Your house titanically appears on flat, level land inside a massive geoglyph, similar to the Nazca Lines but much more complex. While you could easily walk to any of the Gates, they are not active, and will not be until you complete or restore missing parts of his geoglyph. While it looks like the first repair job won’t be so much trouble, the parts of the glyph leading to your Denizen’s palace have been completely washed away.
Food and water are both plentiful on your planet, just in case you didn’t bring any with you.
Earthworks and geolithic structures are common your planet, and you can find objects similar to inuksuit, stone cairns, and Easter Island heads all over the place. These monoliths and the geoglyphs were both built by your consorts, though they appear to be remnants of a race that long since died out.
Skaia never rises over your planet, though the sky is filled with aurora that casts light bright enough to eat by. For effects that rely on time of day, it is always considered midnight here. Effects which change the time of day (such as the abilities of some Light or Time players) automatically fail. The aurora also provides the following effect;
Passive ✦ Environmental, Innate
Effect: All negative status effects have one less Duration than normal.
The Forbidden Land
The Forbidden Land is a wasteland where the strongest monsters on your planet congregate. There is no aurora here and it exists in a state of perpetual night. In a past age, terrifying monsters roamed the land until your consorts drove them here and legends say they live here still. The Forbidden Land causes the following effect;
Passive ✦ Environmental, Innate
Effect: All negative status effects have one more Duration than normal and you suffer a penalty on all rolls.
Your Forge is actually another massive geoglyph, one that covers the entire planet. Or at least it used to. Environmental damage, war, and time have eroded most of it away. Additionally, the leylines underneath it are so heavily damaged that they’re no longer active. Once it is repaired, you will have to carry Frog here, and it will transcend. The lines of the planetary geolyph will become the boundaries of your new universe. The more you are able to repair it, the larger your universe can be.
Your Consorts are the Yra or ‘Bear-people’ (they’re literally bears though), and they are split up into two groups, easily and precisely described as Sha-Yra and Jan-Yra. These distinctions of course make perfect, but in case you aren’t fluent in their language, let me describe them for you. Ages ago large portions of your planet were conquered by a Dersite General. The Sha-Yra saw no hope for their race, and so they traveled to the Dersite holdfast and joined the invaders. The Jan-Yra, in turn, fled into the Forbidden Land where they worship the ancient animal gods and are protected by them.
The Sha-Yra are not well treated by the Dersites and are little better than slaves. They are led by Lieutenant Elina, who serves as an adviser to the General. Throughout the ages, they have lost much of their culture, language, and knowledge. The Jan-Yra have preserved this, but they are hunted and few in number. The Jan-Yra are led by Hunter Pata, who has absolutely no tolerance for fucking around. To complicate matters, the Sha-Yra will help the Dersite forces track and attack you once you arrive.
Quests - Space Player
- Place your special game equipment.
- Breed the Genesis Frog.
- Go frog hunting.
Quests - Low Level
- Escape a Dersite ambush.
- Meet the Sha-Yra.
- Repair the geoglyph.
- Find a way to prevent the Dersite forces from invading your house.
Quests - Mid Level
- Explore the Forbidden Land.
- Meet the Jan-Yra.
- Find lost Yra religious or cultural texts.
- Restore the Day/Night cycle.
- Meet one of the Ancient Spirits.
- Fully repair the Gate-geoglyph.
Quests - High Level
- Unite the Sha and Jan-Yra.
- Meet with your Denizen.
- Overthrow the Dersite invaders and drive them off LOAAF.
- Repair the planetary geoglyph and activate the Forge.