I’ll probably reblog this on Halloween, but here’s my spooky Monster Pulse halloween drawing for 2012! It features several of Monster Pulse’s “monster pet” influences, some more well-known than others.
Dragon Warrior Monsters 1998 Japan / 2000 North America Game Boy / Game Boy Color RPG
Dragon Warrior Monsters is a monster collecting RPG offering its own spin on the genre compared to its main competitor, Pokemon.
The combat system is more about planning than action, making it a very passive battle in which you set a plan and trust your monsters will play their roles wisely.
The breeding system is fun to explore with combinations of monsters often resulting in new, powerful offspring as you discover the 200+ monsters available.
The story is light and passable, but the game seems to know its strengths and rarely dwells on the story.
The music is high quality for a Gameboy title, and the sprite work shines in-battle and when looking at monster overworld sprites, but comes off as plain elsewhere.
Dragon Warrior Monster is a different take on the genre made popular by Pokemon, and it definitely has enough going for it to be worthy of standing alongside the pocket monster titles.
What it offers-
Expansive breeding system 200+ monsters Detailed monster sprites in and out of battle Interesting ‘passive’ combat system Grinding is paced differently as your team regularly reverts to Level 1 Fairly lengthy (40 hours~) for a casual playthrough Additional content after main story is completed Link Cable compatible (Breeding/Fighting) Randomly Generated Dungeons
What to look out for-
Passive combat makes some battles either frustrating or boring Still a grind heavy RPG Repetitive due to classic RPG nature Extremely light story