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Hunt: Horrors of the Gilded Age is a Left 4 Dead style four-player co-op survival horror action game where you are both the hunter and the hunted as you take on hordes of monsters and bloodthirsty bosses.  

It comes from Crytek (developers of Crysis and Warface), so it’s bound to be a good looking game.  It also features a special content generation system, which means that the map and enemies you encounter should be different each time you play a level.  

As with Left 4 Dead, teamwork is vital, you’ll have to work strategically as a team to stay alive – especially when you track down the bosses with the brains and brawn to send you and your friends to an early grave.  Hunt together or die alone, it’s up to you.

Sign Up for the Beta

THQ assets divided

THQ is no more now. After a 22 hour auction, this is how their studios are being divided.

  • Sega agreed to buy Relic Games (Warhammer 40k and Company of Heroes)
  • Koch Media (Deep Silver) bought Developer Volition (Saint’s Row and Red Faction) along with the licence to Metro
  • Crytek is purchasing Homefront
  • Take 2 is buying Evolve
  • and Ubisoft is to purchase Montreal and the South Park game

After the news was released, Naughty Dog made a pretty rad tweet directed at all employees affected.

To see the email that THQ sent to all of it’s employees, read the full article at Kotaku.

Video games’ sexual double standard may have real-world impact

(Photo: Crytek)

German game developer Crytek caused a stir in the gaming press when the lead producer on its forthcoming multiplayer shooter “Warface” justified the game’s cartoonishly sexualized portrayals of female characters, saying it was what players wanted to see. This is the latest example of a common trend of treating female video game characters differently than their male counterparts — relegating women to derogatory supporting roles, giving them inhumanly exaggerated bodily proportions, and generally casting them as little more than sexual objects.

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For 300,000 signatures Crytek will release TimeSplitters HD collection

Ah, good old Timesplitters. If you remember the game you probably have some good memories. If you don’t remember it you are really missing out and I feel a little bad for you. Of course you could always go pick up a used copy somewhere to refresh your memory.

Well anyway, as you may know, Free Radical fell apart in 2009. Crytek swooped in and bought them out and basically left Timesplitters to die. They feel like there isn’t enough of a demand in a game like that in today’s market. The CEO however stated that he would be happy to push forward with a HD remake if this petition got 300,000 signatures. Sales on that would of course show them whether or not they should move forward with Timesplitters 4.

If you’d like to see this happen then go sign the petition! If you want to help even more, head over to Reddit and upvote the thread about this.

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Crytek US (Ex-Vigil Games) Announces Hunt: Horrors of the Gilded Age

An all-new IP, HUNT is a third-person action game where up to four players band together to fend off an onslaught of bloodthirsty creatures and track down breathtaking bosses. Featuring intense co-op gameplay, HUNT is the debut title from Crytek USA Corp., and will be published by Crytek as part of their growing Games-as-a-Service range. Players won’t have to wait long to take a closer look at HUNT in action, with the game going on show at this year’s E3 expo from June 10-12.

David Adams, CEO of Crytek USA Corp., said: “In HUNT: Horrors of the Gilded Age, players will be counting their bullets and crying out for help as they delve deeper into the shadowy world we’ve created. From the outset of the development process, we’ve poured our imaginations into the game so that everyone who plays HUNT will discover a challenging experience that feels fresh, captivating and rich in possibilities.”

Set in the late 1800s, HUNT depicts a world where so-called myths and folklore actually point to the terrifying truth about evil lurking just beyond the fringes of day-to-day life. Players act as hunters willing to take up arms and risk their necks by venturing into the deadliest of territories and facing the hideous creatures that have overrun them.

Adding to the thrill of the hunt is a special content generation system that ensures players never encounter exactly the same environment or set of enemies twice. As the surprises come thick and fast, the terror of knowing that one of the game’s grueling boss battles could be just around the corner will keep everyone’s pulses pounding. Defeating bosses will require close collaboration between hunters as they attempt to figure out and take down some truly terrifying monsters.

HUNT: Horrors of the Gilded Age is scheduled to enter Closed Beta testing on PC later this year, and players can sign up for a chance to experience the game first at http://www.huntthegame.com

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Homefront: The Revolution sparks a Crytek-powered revolution in Philadelphia

The idea of the United States being invaded and occupied is utterly farfetched to me, and not because of my American machismo or exceptionalism. It just seems arrogant to premise anything — video game, movie, book — on such unearned underdog status when Uncle Sam has in fact done most of the world’s invading and the occupying over the past 25 years, including some of the ugly things our hypothetical subjugators do to us in these geopolitical revenge fantasies.

But if it accomplished nothing else, Homefront, in 2011, did a credible job setting up the idea that such a situation could happen. John Milius, the Red Dawn writer who had an easier job selling 1984 America on a Soviet invasion and occupation, consulted on the story and brought his A-game. Homefront spun a plausible, cascading series of incidents that led to North Korea annexing or dominating most of the Far East. The United States, meanwhile, was left friendless and resource-strapped, with a military bogged down in multiple foreign engagements, and a public sapped of any political will to fight, much less nuke the hell out of any nation that invaded — which you know we’d do if push really came to shove.

(Link to the full story)

Laughing really hard at Crytek getting torn the fuck apart for that ‘crunch dinners’ tweet.

Good, fuck them. Severe overtime, especially the 120-hour weeks common in crunch periods produce such a drastic drop off in the quality of work that it may as well not even been done, but this can’t be explained to the morons in charge of shit at any place that has one of Microsoft or EA’s insidious tentacles slithering up it’s ass.

Hey, the quality of your life was destroyed, you suffered health problems from exhaustion, your marriage is strained, and you missed your baby’s first words, but thank god you got a mediocre C-tier action launch title that’ll be in the bargain bin in three months and in the dustbin in six out on time, right?

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