It begins: The team skypes with Rahil in India as we sketch out the grand plan for the weeklong game jam that birthed Crystal Brawl.
"A weeklong game jam," they said? "You must be mad!"
From May 17th to the 23rd, we worked out of apartments, offices, and wherever else we could procure internet and caffeine. The goal was to make a 2v2 local multiplayer game for the Ouya… or die trying.
"Begone from my sight!" we exclaimed, red-eyed with jamrage as we rolled still-warm slices of pizza into crude projectiles to hurl at our detractors. "For we have a video game to make!"